WWE SuperCard – Season 4 Now Available for iOS and Android Devices
2K’s definitive WWE collectible card-battling game unleashes three new card tiers, new Elimination Chamber mode, player vs. player leagues and unified leaderboards, significant King of the Ring improvements, open challenges, updated arenas and more
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2K today announced that WWE® SuperCard - Season 4, the latest addition to the Company's action-packed collectible card-battling game, is now available as a free downloadable update on the
“WWE SuperCard – Season 4 delivers a wide range of accessible, engaging and diverse gameplay that is an ideal offering for both series newcomers and established SuperCard enthusiasts,” said Harley Howe, Co-Studio Head at Cat Daddy Games. “The release of 250 new cards, three new card tiers, new and updated game modes, PVP leagues and other features combine to make Season 4 our most extensive and gratifying release to date.”
WWE SuperCard – Season 4 includes the following features:
-
THREE NEW CARD TIERS: WWE SuperCard – Season 4
introduces 250 new cards that feature a variety of WWE and NXT®
Superstars, WWE Legends and WWE Hall of Famers, including
John Cena , Roman Reigns and Stone Cold Steve Austin. In addition, three new card tiers – Beast, Monster and Titan – showcase more powerful cards, unique card frames and new WWE Superstar images. WWE SuperCard – Season 4 also marks the debut of NXT SuperstarsEric Young ,Adam Cole and more; -
PLAYER VS. PLAYER (PVP) LEAGUES & MOMENTUM: WWE SuperCard –
Season 4 delivers a new unified leaderboard and league system
for PVP game modes. Players earn competitive points (CP) for every
match won and receive additional points based on rankings in weekly
league competition. The CP can be used in the
CP Store to purchase cards, cardbacks and packs. In addition, a new Momentum system enables players to get a head start on their competitors by earning Momentum during play to unlock powerful boosts for the next league in rotation; -
NEW ELIMINATION CHAMBER GAME MODE: A brand new mode in WWE
SuperCard – Season 4, Elimination Chamber joins War
(previously known as Ranked) and
Royal Rumble in the PVP rotation and is the first mode in WWE SuperCard history to feature an all-female WWE Superstar deck. Players will compete in head-to-head deck elimination gameplay; - KING OF THE RING 2.0: The popular mode sees a sleek overhaul for WWE SuperCard – Season 4, including a new bracket structure and more rewards. In addition, players will now battle in groups of eight during the 32-player tournament and earn rewards at each stage of advancement;
- OPEN CHALLENGES: Players can earn tickets by completing new daily and event-based challenges, with opportunities to redeem the tickets for powerful rewards;
- NEW CARD ART & ANIMATIONS: WWE SuperCard – Season 4 features a new look and streamlined user interface, new animations for Money in the Bank mode and Support cards, as well as captivating environments reflective of WWE flagship programs, including Monday Night Raw®, SmackDown® Live and NXT.
WWE SuperCard has more than 15 million global downloads
since its
Developed by Cat Daddy Games in conjunction with Visual Concepts, both
2K studios, WWE SuperCard is available now for download
free of charge on the App Store for iOS devices, including the iPhone,
iPad and iPod touch, as well as the Google Play Store and
* WWE SuperCard requires iOS 9.0 or later for iOS devices, including iPhone, iPad and iPod touch, as well as requires Android 4.2.1 and up for Android devices.
** Product ratings as of
2K is a wholly owned publishing label of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The Company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is now available in almost all international markets other than
the People’s Republic of China and embargoed countries. The Company is
headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City,
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network (including
the risk that we are unable to attract, retain and renew subscribers);
major distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline in
the popularity of our brand of sports entertainment; the continued
importance of key performers and the services of
About
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, highest rated* annual sports title of this console
generation. 2K is headquartered in Novato, California and is a wholly
owned label of
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the
View source version on businesswire.com: http://www.businesswire.com/news/home/20171116005052/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or Access for 2K Josh Kaplan, 415-844-6214 joshk@accesstheagency.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
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