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Global Electronic Gaming Machine Market 2017 Share, Trend, Segmentation and Forecast to 2021

Electronic Gaming Machine in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market

PUNE, INDIA, January 11, 2017 /EINPresswire.com/ --

Summary

This report studies Electronic Gaming Machine in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering

Sega
Tai rely
PlayStation
Sony
Microsoft
Xbox
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

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Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Electronic Gaming Machine in these regions, from 2011 to 2021 (forecast), like
North America
Europe
China
Japan
Korea
Taiwan

Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
Poker EGMs
TV EGMs
Large-scale EGMs

Split by application, this report focuses on consumption, market share and growth rate of Electronic Gaming Machine in each application, can be divided into
TV Games
ARC Games
Poket Games
PC Games

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Table of Contents

Global Electronic Gaming Machine Market Research Report 2017
1 Electronic Gaming Machine Market Overview
1.1 Product Overview and Scope of Electronic Gaming Machine
1.2 Electronic Gaming Machine Segment by Type
1.2.1 Global Production Market Share of Electronic Gaming Machine by Type in 2015
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machine Segment by Application
1.3.1 Electronic Gaming Machine Consumption Market Share by Application in 2015
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Electronic Gaming Machine Market by Region
1.4.1 North America Status and Prospect (2011-2021)
1.4.2 Europe Status and Prospect (2011-2021)
1.4.3 China Status and Prospect (2011-2021)
1.4.4 Japan Status and Prospect (2011-2021)
1.4.5 Korea Status and Prospect (2011-2021)
1.4.6 Taiwan Status and Prospect (2011-2021)
1.5 Global Market Size (Value) of Electronic Gaming Machine (2011-2021)

7 Global Electronic Gaming Machine Manufacturers Profiles/Analysis
7.1 Sega
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors
7.1.2 Electronic Gaming Machine Product Type, Application and Specification
7.1.2.1 Poker EGMs
7.1.2.2 TV EGMs
7.1.3 Sega Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.1.4 Main Business/Business Overview
7.2 Tai rely
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors
7.2.2 Electronic Gaming Machine Product Type, Application and Specification
7.2.2.1 Poker EGMs
7.2.2.2 TV EGMs
7.2.3 Tai rely Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.2.4 Main Business/Business Overview
7.3 PlayStation
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors
7.3.2 Electronic Gaming Machine Product Type, Application and Specification
7.3.2.1 Poker EGMs
7.3.2.2 TV EGMs
7.3.3 PlayStation Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.3.4 Main Business/Business Overview
7.4 Sony
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors
7.4.2 Electronic Gaming Machine Product Type, Application and Specification
7.4.2.1 Poker EGMs
7.4.2.2 TV EGMs
7.4.3 Sony Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.4.4 Main Business/Business Overview
7.5 Microsoft
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors
7.5.2 Electronic Gaming Machine Product Type, Application and Specification
7.5.2.1 Poker EGMs
7.5.2.2 TV EGMs
7.5.3 Microsoft Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.5.4 Main Business/Business Overview
7.6 Xbox
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors
7.6.2 Electronic Gaming Machine Product Type, Application and Specification
7.6.2.1 Poker EGMs
7.6.2.2 TV EGMs
7.6.3 Xbox Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.6.4 Main Business/Business Overview
7.7 Nintendo
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors
7.7.2 Electronic Gaming Machine Product Type, Application and Specification
7.7.2.1 Poker EGMs
7.7.2.2 TV EGMs
7.7.3 Nintendo Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.7.4 Main Business/Business Overview
7.8 I-dong
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors
7.8.2 Electronic Gaming Machine Product Type, Application and Specification
7.8.2.1 Poker EGMs
7.8.2.2 TV EGMs
7.8.3 I-dong Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.8.4 Main Business/Business Overview
7.9 Timetop
7.9.1 Company Basic Information, Manufacturing Base and Its Competitors
7.9.2 Electronic Gaming Machine Product Type, Application and Specification
7.9.2.1 Poker EGMs
7.9.2.2 TV EGMs
7.9.3 Timetop Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.9.4 Main Business/Business Overview
7.10 Subor
7.10.1 Company Basic Information, Manufacturing Base and Its Competitors
7.10.2 Electronic Gaming Machine Product Type, Application and Specification
7.10.2.1 Poker EGMs
7.10.2.2 TV EGMs
7.10.3 Subor Electronic Gaming Machine Production, Revenue, Price and Gross Margin (2015 and 2016)
7.10.4 Main Business/Business Overview
7.11 Alien technology
7.12 Uniscom
7.13 JXD
7.14 WINYSON
7.15 THRUSTMASTER
7.16 BLACK HORNS
7.17 BETOP

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