2K and GameStop Announce WWE® SuperToken™ Retail Availability
Biggest mobile game in WWE and 2K history delivers added value through limited edition collectible tokens featuring in-game content
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Offered as a limited edition, WWE SuperToken delivers a power-packed lineup of WWE talent through 10 collectible tokens, including WWE Superstars
Offered as a limited edition, WWE SuperToken delivers a
power-packed lineup of WWE talent through 10 collectible tokens,
including WWE Superstars
“Since its launch in
WWE SuperToken in-game content is transferred to a mobile device and linked to a user’s WWE SuperCard account in one of two different ways. Consumers with NFC-enabled technology for Android can tap tokens against their devices to transfer the new cards. Alternatively, both Android and iOS users can utilize QR codes included with each WWE SuperToken retail package to acquire the content. In support, WWE SuperCard now includes an in-game QR scanner to help facilitate WWE SuperToken redemptions via QR code.
“WWE has some of the most spirited fans out there, and their passion for
their favorite WWE Superstars and Divas is amplified though the power of
video games such as WWE SuperCard,” said
About WWE SuperCard
WWE SuperCard challenges players to build teams of WWE Superstars, Divas and Legends, train them to full potential, battle in various match types and test their luck in fast-paced tournament action. Featuring more than 800 cards in active play, with each card representing one of eight different rarity levels, WWE SuperCard delivers an extensive array of collectible content with high replay value. In addition, players can enhance their free-to-play experience through purchase of individual card packs.
Developed by Cat Daddy Games in conjunction with Visual Concepts, both
2K studios, WWE SuperCard is available now for download
free of charge on the
For more information on WWE SuperCard and 2K, visit wwe.2k.com,
become a fan on
2K is a wholly owned publishing label of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 25 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 175 countries. The company
is headquartered in
Additional information on WWE (NYSE:WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; the possibility of a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of
About
General information about
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K
*According to 2008 - 2016 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales through
About
Headquartered in
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, our ability to raise capital if needed and risks
associated with international operations. Other important factors and
information are contained in the Company's Annual Report on Form 10-K
for the fiscal year ended
View source version on businesswire.com: http://www.businesswire.com/news/home/20160321005097/en/
Source:
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Access Communications for 2K Jessica Roache, 415-844-6203 jroache@accesspr.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com or GameStop Kyle Stephenson, 817-722-7735 KyleStephenson@gamestop.com
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