Become Immortal: WWE® 2K14 Now Available
Experience the most authentic, comprehensive and electrifying WWE®
video game to date – and win a trip to WrestleMania® 30 in
“With an unparalleled roster of iconic WWE Superstars, Divas and
Legends, and 46 of the greatest matchups spanning three decades of WWE
history in 30 Years of WrestleMania Mode, WWE 2K14 is
the most authentic and comprehensive WWE simulation experience produced
to date,” said
WWE 2K14 ushers in a new era of the popular WWE video game
franchise and brings forth several signature gameplay improvements,
including a revamped player navigation system, a new reversal system and
hundreds of new moves, including new catapult finishers and OMG Moments.
The game’s renowned Creation Suite and Universe Mode give players new
levels of customization, versatility and freedom through development of
personalized Superstars, arenas, championships, storylines, finishing
moves and more, while offering complete control of the WWE experience
from a career-driven point of view. WWE 2K14 also delivers
the single greatest roster ever assembled, including WWE 2K14 cover
Superstar Dwayne “The Rock®” Johnson, John Cena®, Hulk Hogan,
Undertaker®, Ultimate Warrior, CM Punk®, “Macho Man” Randy Savage™,
WWE 2K14 features the unprecedented 30 Years of
WrestleMania Mode single-player campaign, taking players on a
historic journey through three decades of high-profile matches and
memorable moments in WWE history. Beginning with the inaugural
WrestleMania, the journey encompasses 46 signature matches, including
Hulk Hogan vs. Andre the Giant at WrestleMania 3,
In celebration of the game’s release, 2K is launching a contest to offer
players the chance to win a trip to WrestleMania 30. Fans are encouraged
to create a desired WrestleMania 30 matchup using WWE 2K14 for
Xbox 360 or PlayStation 3, capture a screenshot of the in-game action
and submit to 2K for a chance to win airfare, hotel and two tickets to
WrestleMania 30. The contest is open to legal residents of the 50 U.S.
states and D.C. (excluding AZ, CT, MD, and ND),
Developed by Yukes for the Xbox 360 and PlayStation 3 system, WWE 2K14 is positioned to deliver the greatest roster in franchise history and be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is rated T for Teen by the ESRB. Fans who pre-ordered WWE 2K14 will receive Ultimate Warrior at no extra cost on launch day.
For more information on WWE 2K14 and 2K, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.
2K is a wholly owned publishing label of
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 150 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to maintaining and renewing key agreements,
including television and pay-per-view programming distribution
agreements; the need for continually developing creative and
entertaining programming; the continued importance of key performers and
the services of
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K
*According to 2008 - 2013 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
"PlayStation" is a registered trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
About
Headquartered in
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2ksports.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or Access Communications for 2K Ian Guss, 917-522-3536 iguss@accesspr.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
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