Ultimate Warrior Returns From Parts Unknown to WWE® 2K14

2K today announced the emphatic return of Ultimate Warrior to the ring - virtually - in WWE(R) 2K14, the forthcoming installment in the flagship WWE video game franchise. (Photo: Business Wire)
“Immortality is inspiration, pure and simple. An example to others that they, too, can do things larger than the life they are actually living, and Ultimate Warrior was the pure embodiment of this belief, in what has proven to be a very attention-getting and inspiring way,” said Warrior. “It was my good fortune to be his creator and performer, and I am humbled by all those fans who’ve not only kept his legacy alive, but deepened it over time. In WWE 2K14, Ultimate Warrior’s creed, ‘Always Believe,’ lives on.”
Making his WWE debut in 1987, Ultimate Warrior garnered worldwide
attention and became a pop-culture phenomenon for his iconic music and
ring entrance, zealous personality, boundless energy and dominant
in-ring prowess. Though he faced many rivals throughout his career,
including Honky Tonk Man, “Ravishing”
“There has never been another WWE Superstar quite like the Ultimate
Warrior – his intensity and energy is unmatched, and his legacy is
undeniable,” said
Become Immortal – 2K’s lineup of premier sports simulation titles
expands with the company’s upcoming release in the renowned WWE video
game franchise, WWE 2K14. Developed by Yukes for the Xbox
360 and PlayStation 3 system, WWE 2K14 is positioned to be
the most electrifying, authentic and comprehensive WWE video game
experience to date. WWE 2K14 is not yet rated by the ESRB.
Players who pre-order WWE 2K14 will receive Ultimate
Warrior at no extra cost on launch day on
For more information on WWE 2K14 and 2K, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.
2K is a wholly owned publishing label of
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 150 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in
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statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to maintaining and renewing key agreements,
including television and pay-per-view programming distribution
agreements; the need for continually developing creative and
entertaining programming; the continued importance of key performers and
the services of
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K
*According to 2008 - 2013 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
"PlayStation" is a registered trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
About
Headquartered in
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20130715005366/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2ksports.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com or Access Communications for 2K Ian Guss, 917-522-3536 iguss@accesspr.com or Dan Klores Communications for 2K Brett Gold, 212-981-5231 brett_gold@dkcnews.com
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