CAGR of 5.1% Predicted for the Gaming Console Market as Next-Generation Consoles Enter the Market
Gaming Console Market, By Type , By Gamer, and By Region - Market Trends, Analysis, and Forecast till 2032
COVINA, CALIFORNIA, UNITED STATES, April 25, 2023 /EINPresswire.com/ --The gaming console market is a highly competitive and rapidly growing industry that includes various gaming platforms, such as consoles, handheld devices, and mobile phones. The market is driven by advancements in technology, increasing demand for immersive gaming experiences, and rising disposable income.
The global gaming console market is expected to grow at a CAGR of 5.1% from 2019 to 2029, reaching a market size of US$ 56.1 billion by 2029. The growth of the market is driven by factors such as the increasing popularity of e-sports, rising demand for gaming consoles among millennials and Gen Z, and increasing adoption of gaming consoles in emerging markets.
The market is segmented based on type, platform, and geography. Based on type, the market is segmented into home consoles, handheld consoles, and others. Home consoles are expected to hold the largest share of the market due to their high demand among consumers and the availability of advanced features such as online gaming and multimedia entertainment.
Gaming Console Market, By Type (TV gaming consoles, and Handheld gaming consoles), By Gamer (Hard-core Gamer, and Casual gamers), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa)- Market Trends, Analysis, and Forecast till 2032
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Key players:-
• Nvidia Corp.
• Valve Corp.
• PlayJam
• BlueStacks
• Nintendo Co. Ltd
• Mad Catz
• OUYA Inc.
• Microsoft Corp.
• Sony Computers Entertainment Inc.
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The gaming console market is segmented based on the following factors:
Type: The market is segmented into home consoles, handheld consoles, and others. Home consoles are designed to be connected to a TV or monitor and are intended for use at home. Handheld consoles are portable devices that can be carried around and used on-the-go. Other types of consoles include hybrid consoles that can be used as both home and handheld consoles.
Platform: The market is segmented based on the gaming console platform, such as Microsoft Xbox, Sony PlayStation, Nintendo Switch, and others. Each platform has its own unique features, games, and user experience.
Geography: The market is segmented into North America, Europe, Asia-Pacific, and the Rest of the World (RoW). Each region has its own gaming preferences and cultural influences that impact the demand for gaming consoles.
Demographics: The market is segmented based on demographics such as age, gender, and income level. Different demographics have different preferences for gaming consoles and games, which can impact the demand for gaming consoles.
Price Range: The market is also segmented based on price range, with consoles being available in different price points to cater to consumers with different budgets.
Features: The market is segmented based on the features offered by the consoles, such as online gaming, multimedia entertainment, virtual reality, and augmented reality.
Distribution Channel: The market is segmented based on the distribution channel, such as retail stores, e-commerce platforms, and specialty stores. The distribution channel can impact the accessibility and availability of gaming consoles to consumers.
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Scope of the report:
1. Global Gaming Console Market, By Type, 2019 – 2029, (US$ Mn)
o Overview
-- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
-- Y-o-Y Growth Analysis (%), 2019 – 2029
-- Segment Trends
o TV gaming consoles
-- Overview
-- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
o Handheld gaming consoles
-- Overview
-- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
2. Global Gaming Console Market, By Gamer, 2019 – 2029, (US$ Mn)
o Overview
-- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
-- Y-o-Y Growth Analysis (%), 2019 – 2029
-- Segment Trends
o Hard-core Gamer
-- Overview
-- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
o Casual gamers
-- Overview
-- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
3. Global Gaming Console Market, By Region, 2019 – 2029, (US$ Mn)
o Overview
-- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
-- Y-o-Y Growth Analysis (%), 2019 – 2029
-- Regional Trends
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