Metaverse in Education Market Analysis Covering Size, Share, Growth, Trends and Upcoming Opportunities
Rising popularity of e-learning, increasing preference for immersive learning experiences, and increasing investment to develop metaverse-related learning
VANCOUVER, BC, CANADA, August 22, 2022 /EINPresswire.com/ -- Metaverse leverages augmented reality solutions and decentralized technology to facilitate connection and interaction among users and achieve a digital approach to social learning and skill development. Metaverse has the potential to change how institutional education can be monetized and with growth of online platforms, lecturers can teach in real-time to live audience while simultaneously teaching online class.
Metaverse can connect students and teachers from across the globe to encourage enhanced interaction and sharing of knowledge to improve learning experiences. Rising popularity of metaverse in the education sector, increasing investment to develop robust and collaborative learning platforms, acceptance of VR and AR tech by teachers across the globe, and growth of virtual digital education are some key factors expected to drive market revenue growth over the forecast period.
Metaverse is the next iteration of the internet and refers to a shared virtual space where users can interact with each other through their digital avatars. This virtual world is an amalgamation of advanced technologies such as virtual reality, augmented reality, extended reality, AI, and effectively combines attributes of social media, games, and cryptocurrencies. Metaverse can be employed in the education sector to offer immersive learning experiences to students to create dynamic and impactful learning environment.
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The Metaverse in Education industry is segmented in this report based on manufacturers, regions, product types, and applications. The study can help understand the industry and define progress strategies for the company / key players. Provides a detailed analysis of new entrants or existing competitors in the Metaverse in Education industry, ranging from industry positioning and marketing channels to potential growth strategies.
Invact Metaversity
Tomorrow’s Education
Sophia Technologies Ltd.
Metaverse Group
Shenzhen Meten International Education Co. Ltd.
Shenzhen Shengxue Culture Communication Co., Ltd.,
WU Executive Academy
21K School
Luca & Friends
Skillful Craftsman Education Technology Ltd.
Jiangsu Hibao Tech Software Co., Ltd.
Roblox
Microsoft
The University of Miami
The University of Nevada
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For the purpose of this report, Emergen Research has segmented the global metaverse in education market on the basis of component, technology, end use, and region:
Component Outlook (Revenue, USD Billion; 2019-2030)
Hardware
Software
Application Outlook (Revenue, USD Billion; 2019-2030)
Learning
Skill Development
Educational Apps
Self-Regulation Skills
Cultural Understanding
Others
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Augmented Reality Segment to Register Robust Revenue CAGR:
Augmented reality segment is expected to register robust revenue CAGR over the forecast period attributable to increasing adoption of AR devices due to its ability to offer enhanced and real-world learning experiences. Augmented reality can enable a more tactile and collaborative learning experience and can facilitate improved communication between teachers and students. Augmented reality can enable active and constructive knowledge experiences and can blend two environments to make learning more informed and effective and these are some other factors expected to contribute revenue growth of the segment over the forecast period.
What Questions Should You Ask before Buying a Market Research Report?
• How is the Metaverse in Education market evolving?
• What is driving and restraining the Metaverse in Education market?
• How will each Metaverse in Education submarket segment grow over the forecast period and how much revenue will these submarkets account for in 2030?
• How will the market shares for each Metaverse in Education submarket develop from 2022 to 2030?
• What will be the main driver for the overall market from 2022 to 2030?
• Will leading Metaverse in Education markets broadly follow the macroeconomic dynamics, or will individual national markets outperform others?
• How will the market shares of the national markets change by 2030 and which geographical region will lead the market in 2030?
• Who are the leading players and what are their prospects over the forecast period?
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You need to discover how this will impact the Metaverse in Education market today, and over the next 10 years:
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This report tells you Today how the Metaverse in Education market will develop in the next 10 years, and in line with the variations in COVID-19 economic recession and bounce. This market is more critical now than at any point over the last 10 years.
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