GRAVITY REPORTS SECOND QUARTER OF 2011 RESULTS AND BUSINESS UPDATES
Aug 12, 2011 (PRN): GRAVITY Co., Ltd. (NasdaqGM: GRVY) (¡°Gravity¡± or ¡°Company¡±), an online game developer and publisher based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2011, prepared in accordance with generally accepted accounting principles in the United States, and business updates.
FINANCIAL RESULTS FOR THE SECOND QUARTER OF 2011
Revenues for the second quarter ended June 30, 2011 was KRW 14,584 million (US$ 13,837 thousand), representing a 5.6% increase from KRW 13,810 million for the first quarter ended March 31, 2011 (¡°QoQ¡±) and a 28.8% increase from KRW 11,326 million for the second quarter ended June 30, 2010 (¡°YoY¡±).
Review of Financial Results
Revenues
Royalty and licensing fee revenues for the second quarter of 2011 were KRW 9,033 million (US$ 8,570 thousand), representing a 3.6% increase QoQ from KRW 8,719 million and a 37.4% increase YoY from KRW 6,572 million. The increases QoQ and YoY were primarily due to the increased revenues from Ragnarok Online and H.A.V.E. Online, which was commercially launched in March 2011, in the Japanese market. The increase YoY was also attributable to the increased revenues from Ragnarok Online in Taiwan, Hong Kong and Macau and the revenues from Dragonica resulting from our acquisition of Gravity Games Corp., the developer of Dragonica in October 2010.
Subscription revenues for the second quarter of 2011 were KRW 2,922 million (US$ 2,772 thousand), representing a 11.7% decrease QoQ from KRW 3,310 million but a 8.6% increase YoY from KRW 2,691 million. The decrease QoQ mainly resulted from the decreased revenues from Ragnarok Online in Korea. The increase YoY was primarily driven by the increased revenues from Ragnarok Online in Europe.
Mobile game revenues were KRW 2,469 million (US$ 2,343 thousand) for the second quarter of 2011, representing a 45.2% increase QoQ from KRW 1,700 million and a 34.2% increase YoY from KRW 1,840 million.
Character merchandising and other revenues were KRW 160 million (US$ 152 thousand) for the second quarter of 2011, representing a 97.5% increase QoQ from KRW 81 million and a 28.3% decrease YoY from KRW 223 million.
Cost of Revenue and Operating Expenses
Cost of revenue was KRW 6,234 million (US$ 5,915 thousand) for the second quarter of 2011, representing a 15.8% increase QoQ from KRW 5,383 million and a 26.1% increase YoY from KRW 4,942 million. The increase QoQ was mostly from increased salaries for the headquarters, commission paid and outsourcing fee related to game development. The increase YoY was mainly attributable to increase in salaries due to the acquisition of Gravity Games Corp. in October 2010, and increased salaries for NeoCyon, Inc., the Company¡¯s subsidiary in Korea for mobile game business, and outsourcing fee related to game development.
Operating expenses were KRW 6,398 million (US$ 6,070 thousand) for the second quarter of 2011, representing a 10.7% increase QoQ from KRW 5,779 million and a 4.7% increase YoY from KRW 6,112 million. The increase QoQ was mainly due to increased commission paid and advertising expenses. The increase YoY mostly resulted from increase in commission paid and salaries for the headquarters.
Income before income tax expenses and others was KRW 2,384 million (US$ 2,262 thousand) for the second quarter of 2011, which represents a 20.6% decrease QoQ from KRW 3,002 million and a 72.3% increase YoY from KRW 1,384 million.
As a result of the foregoing factors, Gravity recorded a net income attributable to parent company of KRW 1,721 million (US$ 1,633 thousand) for the second quarter of 2011 compared to KRW 2,408 million for the first quarter of 2011 and KRW 465 million for the second quarter of 2010.
The balance of cash and cash equivalents and short-term financial instruments was KRW 57,954 million (US$ 54,985 thousand) as of June 30, 2011.
Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,054.0 to US$ 1.00, the noon buying rate in effect on July 29, 2011 as quoted by the Federal Reserve Bank of New York.
BUSINESS UPDATES
∙ Ragnarok Online ¥± delayed to the first quarter of 2012
The launch schedule of Ragnarok Online ¥±, a sequel to Ragnarok Online, has been delayed to the first quarter of 2012.
After the second closed beta testing in July 2011, the Company has decided to postpone the release of Ragnarok Online ¥± to work on final tweaks and polish.
Mr. Hyun Chul Park, CEO of Gravity said, ¡°We want to assure everyone that our development team is working to launch Ragnarok Online II in the earliest time. We really appreciate our users showing continued patience and bearing with us. It will be worth the wait.¡±
About GRAVITY Co., Ltd.
Based in Korea, Gravity is a developer and publisher of online games. Gravity's principal product, Ragnarok Online¢â, is a popular online game in many markets, including Japan, Taiwan and Thailand, and is currently commercially offered in 80 markets. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may include, in addition to historical information, "forward-looking statements" within the meaning of the "safe-harbor" provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as "may," "will," "expect," "intend," "estimate," "anticipate," "believe" "project," or "continue" or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the "SEC"), including our registration statement on Form F-1, as amended, and our annual reports on Form 20-F, together with such other documents and we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. [Wired by: PressReleaseNetwork.com]
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