From the 619: Former WWE Champion Rey Mysterio to Make Virtual Return as WWE® 2K19 Pre-Order Bonus Character
Revolutionary high-flyer and globally beloved legend announced as the first of two playable pre-order characters in upcoming edition of flagship WWE video game franchise
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180626005295/en/
2K today announced that former WWE Champion,
“Since my WWE debut in 2002, ‘Never Say Never’ – the WWE 2K19 campaign
theme – has been a big part of my career,” said Mysterio. “It is an
honor to join the likes of
“As one of the most popular WWE Superstars of all time, as well as one
of the most frequently requested in the WWE 2K franchise,
we’re thrilled to celebrate Rey Mysterio’s career by bringing him back
as part of the WWE 2K19 pre-order offer,” said
Through the announcement of Rey Mysterio as the first of two pre-order playable characters, 2K updated details today surrounding WWE 2K19 premium product offerings and their scheduled release dates:
About the WWE 2K19 Deluxe Edition
Players who purchase the WWE 2K19 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will receive Early Access to their game copies
and in-game bonuses beginning four days early on
- Copy of WWE 2K19 video game with Deluxe Edition packaging;
-
Access to WWE 2K19
Season Pass digital content (details announced this summer); - Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and to-be-announced playable character);
- Access to WWE 2K19 Collector’s Edition digital content (details announced this summer).
About the WWE 2K19 Collector’s Edition
Players who purchase the WWE 2K19 Collector’s Edition at
participating retailers will also receive Early Access to
their game copies and in-game bonuses beginning four days early on
-
Copy of WWE 2K19 Deluxe Edition, which includes
the following items:
- Copy of WWE 2K19 video game with Deluxe Edition packaging;
-
Access to WWE 2K19
Season Pass digital content (details announced this summer); - Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and to-be-announced playable character);
- Access to WWE 2K19 Collector’s Edition digital content (details announced this summer);
- Premium packaging;
- Exclusive and rare physical collectibles;
- Limited Edition WWE® SuperCard content.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K19 is not yet rated by the ESRB. WWE 2K19 is
currently scheduled for worldwide release on
2K is a publishing label of
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE’s TV-PG, family-friendly can
be seen in more than 800 million homes worldwide in 25 languages. WWE
Network, the first-ever 24/7 over-the-top premium network that includes
all live pay-per-views, scheduled programming and a massive
video-on-demand library, is currently available in more than 180
countries. The company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles,
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press
release contains forward-looking statements pursuant to the safe harbor
provisions of the Securities Litigation Reform Act of 1995, which are
subject to various risks and uncertainties. These risks and
uncertainties include, without limitation, risks relating to: WWE
Network; major distribution agreements; our need to continue to develop
creative and entertaining programs and events; a decline in the
popularity of our brand of sports entertainment; the continued
importance of key performers and the services of
About
Headquartered in
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
*According to 2008 - 2018 Metacritic.com
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the
View source version on businesswire.com: https://www.businesswire.com/news/home/20180626005295/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or FINN Partners for 2K Nathan Rillo, 310-552-4145 nathan.rillo@finnpartners.com or WWE Mark Vasquez, 203-352-1521 mark.vasquez@wwecorp.com