2K Announces WWE® 2K17 Collector’s Edition Celebrating WWE NXT®
Limited worldwide offering to include three playable NXT Superstars, unique autographed item, lifelike collectible figurine, authentic live event ring canvas and more
The WWE 2K17 NXT Edition will include the following items:
- Copy of WWE 2K17 video game;
- Exclusive premium packaging;
-
NXT Enhancement Pack:
-
Playable NXT Superstars:
Shinsuke Nakamura ,Nia Jax andApollo Crews ; - 50 percent more points at NXT in MyCareer;
-
Playable NXT Superstars:
-
Exclusive Canvas 2 Canvas lithograph designed by WWE artist
Rob Schamberger and autographed by NXT SuperstarShinsuke Nakamura ; - Exclusive eight-inch “Demon” Finn Bálor collectible figurine;
-
Exclusive Topps NXT TakeOver: London Mat Relics Card:
- Each card will include a piece of authentic ring canvas from the event;
- Each card will feature one of 14 featured Superstars from event;
- Each Superstar’s card will have one of 10 different rarity levels;
-
Goldberg Pack: access to two playable versions of legendary WCW® and
WWE star
Bill Goldberg , as well as playable WCW Monday Nitro andHalloween Havoc arenas.
“NXT has quickly transformed into WWE’s third global brand alongside Raw and SmackDown,” said Paul “Triple H” Levesque, WWE Executive Vice President of Talent, Live Events & Creative. “The WWE 2K17 NXT Edition is the perfect way to share the passion and enthusiasm of NXT with our fans around the world.”
“From its impressive roster to palpable live event energy, NXT is an
unmistakable force responsible for helping drive WWE’s current business
and bright future,” said
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K17 is not yet rated by the ESRB. WWE 2K17 is
currently scheduled for worldwide release on the PS4™ and PS3™ systems,
Xbox One and Xbox 360 on
2K is a wholly owned publishing label of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 25 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The company
is headquartered in
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; the possibility of a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of
About
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, the innovative Evolve™, the genre-fusing
hero-shooter Battleborn®, the popular WWE 2K franchise and
NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is
headquartered in Novato, California and is a wholly owned label
of
*According to 2008 - 2016 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's most
recent Annual Report on Form 10-K for the fiscal year ended
View source version on businesswire.com: http://www.businesswire.com/news/home/20160714005047/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Take-Two Interactive Software, Inc. Corporate Press Alan Lewis, 646-536-2983 alan.lewis@take2games.com or Access Emanate Communications for 2K Erik Robertson, 415-844-6266 erobertson@access-emanate.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
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