“Welcome to Suplex City” – 2K Announces Brock Lesnar® as WWE® 2K17 Cover Superstar
Four-time WWE® World Heavyweight Champion, former UFC® Heavyweight
Champion and decorated
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2K today announced Brock Lesnar® as the cover Superstar for WWE® 2K17, the forthcoming release in the flagship WWE video game franchise.
“My career has been defined by dominating every opportunity presented to
me,” said
Coming off an impressive collegiate wrestling career for the
Following his WWE departure, Lesnar explored an
Lesnar returned to WWE in 2012 and has made a relentless, unwavering
impression since stepping foot back inside the ring. Alongside renewing
old rivalries, Lesnar shocked the WWE Universe at WrestleMania 30 by
defeating Undertaker and ending his legendary 21-0 WrestleMania win
streak. At SummerSlam in 2014, Lesnar won his fourth WWE World
Heavyweight Championship by defeating
“Ladies and gentlemen, my client has truly conquered everything in his
path, and unleashing Suplex City through WWE 2K17
will be no different,” said
“Brock Lesnar’s unmistakable talent, no-holds-barred mentality and
unequivocal determination perfectly complement 2K’s commitment to
authentically represent WWE at the absolute highest level,” said
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K17 is not yet rated by the ESRB. WWE 2K17 is
currently scheduled for worldwide release on the PS4™ and PS3™ systems,
Xbox One and Xbox 360 on
2K is a wholly owned publishing label of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 25 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The company
is headquartered in
Additional information on WWE (NYSE:WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; the possibility of a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of
About
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, the innovative Evolve™, the genre-fusing
hero-shooter Battleborn®, the popular WWE 2K franchise and
NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is
headquartered in Novato, California and is a wholly owned label
of
*According to 2008 - 2016 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's most
recent Annual Report on Form 10-K for the fiscal year ended
# # #
View source version on businesswire.com: http://www.businesswire.com/news/home/20160627005302/en/
Source: Take-Two Interactive
2K Jaime Jensen, (415) 507-7910 jaime.jensen@2k.com or Access Emanate Communications for 2K Erik Robertson, (415) 844-6266 erobertson@access-emanate.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), (646) 536-2983 alan.lewis@take2games.com or WWE Matthew Altman, (203) 352-1177 matthew.altman@wwecorp.com
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