XCOM® 2 Coming to Consoles on September 6, 2016
Join XCOM to free humanity from the aliens’ rule and experience the critically-acclaimed sequel on consoles for the first time
Join the conversation on Twitter using the hashtag OM2
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160607005452/en/
2K announced today that XCOM(R) 2 is coming to the PlayStation(R)4 computer entertainment system and Xbox One on
Upon its initial release for Windows-based PC, XCOM 2 had
critics raving, with IGN giving the game a 9.3
out of 10 and saying, “XCOM 2 is an amazing game,” and PC
Gamer writing, “We’ll play this forever,” and awarding a 94%
out of 100%.
“Firaxis has successfully enhanced the XCOM franchise, as XCOM 2 has earned both massive critical and fan acclaim,” said Matt Gorman, vice president of marketing for 2K. “Many console gamers have been vocal about bringing XCOM 2 to their platforms, and now they can look forward to joining the resistance this September.”
XCOM 2, is set 20 years in the future where humanity lost the war against the alien threat and a new world order is in place. XCOM, formerly a secret paramilitary organization, is largely forgotten and must strike back from the shadows to reclaim Earth from the aliens’ rule and free mankind from its evil plans.
“The incredible reception of XCOM 2 has been rewarding and
humbling for the team, and we’ve known console fans have been clamoring
to play the game too,” said
Players who pre-order XCOM 2 will also receive the Resistance Warrior Pack, offering additional soldier customization options such as bonus outfits, headgear and custom facial war paint. The Resistance Warrior Pack also includes a “Survivor of the Old War,” a new XCOM recruit who will appear in the Avenger’s barracks. Additionally, players who pre-order the XCOM 2 Digital Deluxe Edition will receive the XCOM 2 Reinforcement Pack* which includes all paid XCOM 2 DLC along with the base game and Resistance Warrior Pack.
XCOM 2 for consoles is rated T for Teen by the ESRB. For
more information, please visit www.XCOM.com,
become a fan on
*Xbox Live or PlayStation™Network account as well as Internet connection is required to download certain add-on content at no additional cost. Copy of XCOM 2 also required for play.
Firaxis Games is a 2K studio. 2K is a wholly owned publishing label of
About
Headquartered in
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K
**According to 2008 - 2016 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales through
About Firaxis Games
Firaxis Games™ is one of the world’s premier game development studios,
and home of legendary designer
About The Workshop
The Workshop is a leading outsource studio working on today’s top
franchises and rooted in genre defining games. The Workshop was founded
in 2008 by its President,
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's most
recent Annual Report on Form 10-K for the fiscal year ended
View source version on businesswire.com: http://www.businesswire.com/news/home/20160607005452/en/
Source: Take-Two Interactive
2K Wouter van Vugt, +44 07900 166 038 wouter.vanvugt@2k.com or Access Emanate for 2K Ian Guss, 917-522-3536 iguss@access-emanate.com or Take-Two Interactive Software, Inc. Corporate Press Alan Lewis, 646-536-2983 alan.lewis@take2games.com
Legal Disclaimer:
EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.