EA Heads to GDC
The annual Game Developers Conference will be opening its doors from March 2-6 in San Francisco. This conference is one of the largest and longest-running professionals-only game industry event with over 24,000 attendees. Programmers, artists, producers, game designers, audio professionals and business decision makers will all convene and share ideas and insights about our industry.
If you are planning to be there, don’t miss out on these great sessions featuring speakers from EA:
March 2
Animation Bootcamp: UFC Animation System
Lee Dowsett, Animation Director, EA
Geoff Harrower, Senior Animation SE, EA
Location: Room 132, North Hall
Time: 3:00pm - 4:00pm
Format: Tutorials & Bootcamps
Track: Visual Arts
Pass Type: All Access Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
March 3
Creating Truly Scalable Game Engines - Console to Mobile (Presented by Imagination Technologies)
Rys Sommefeldt, Business Development Engineering Manager, Imagination Technologies
Julien Merceron, Worldwide Technology Director, Konami
Johan Andersson, Technical Fellow, Electronic Arts, Frostbite Engine Team
Location: Room 302, South Hall
Time: 4:30pm - 5:30pm
Format: Sponsored Dev Day
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
March 4
Innovations in The Sims 4 Character Creator
Sri Nair, Technical Lead, Electronic Arts
Location: Room 2016, West Hall
Time: 11:00am - 11:30am
Format: Session
Track: Programming, Visual Arts
Pass Type: All Access Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Get Ready for Launch: How AAA Titles Do It
Ashley Bennett, Technical Project Manager, Electronic Arts
Location: Room 304, South Hall
Time: 12:00pm - 12:30pm
Format: Session
Track: Production
Pass Type: All Access Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Turning the Tide: Hiring and Retaining Women in the Games Industry
Fiona Cherbak, Senior Staffing Specialist, Gameloft
Isabelle Tremblay, Head of Human Resources, Square Enix Europe Studios
Cindy Armstrong, U.S. Regional Administrative Director, Wargaming
Susan Bollinger, Director of Talent & Culture, Certain Affinity
Ginger Maseda, Director of Global Talent Acquisition, Electronic Arts
Cathy Montes, Director of Talent Acquisition, Zenimax Media
Location: Room 2001, West Hall
Time: 2:00pm - 3:00pm
Format: Session
Track: Advocacy
Pass Type: All Access Pass, Audio Pass, Expo Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Video
Creating Safe Spaces at Game Events
Bonnie Ruberg, PhD Candidate, Department of New Media, University of California, Berkeley
Chelsea Howe, Creative Director, Electronic Arts Mobile, Austin
Toni Pizza, Master of Fine Arts, NYU Game Center
Matt Conn, Chief Executive Officer, Midboss
Location: Room 130, North Hall
Time: 5:00pm - 6:00pm
Format: Session
Track: Advocacy
Pass Type: All Access Pass, Expo Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass, Audio Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
March 5
glNext: The Future of High Performance Graphics (Presented by Valve)
Johan Andersson, Technical Fellow, Electronic Arts, Frostbite Engine Team
Pierre-Loup Griffais, Developer, Valve Software
John McDonald, Developer, Valve Software
Niklas Smedberg, Senior Engine Programmer, Epic Games
Dan Baker, Graphics Architect, Oxide Games
Aras Pranckevicius, Graphics Architect, Unity Technologies
Tom Olson, Chair of the Working Group, Khronos
Location: Room 2006, West Hall
Time: 10:00am - 11:00am
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Video
Audience Level: Advanced
Marty O'Donnell, Owner, Marty O'Donnell Music
Guy Whitmore, Audio Director, PopCap Games
Laura Karpman, Composer, Laura Karpman Music
Jonathan Mayer, Sr. Music Manager, Sony Computer Entertainment
Brian Schmidt, Founder and President, Brian Schmidt Studios
Location: Room 3006, West Hall
Time: 11:30am - 1:30pm
Format: Session
Track: Audio
Pass Type: All Access Pass, Audio Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Frostbite: Implementing a Scripting Solution for Your Editor
Matthew Doell, Technical Art Director, Electronic Arts
Location: Room 2016, West Hall
Time: 11:30am - 12:30pm
Format: Session
Track: Programming
Pass Type: All Access Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: Advanced
Moving the Needle: User Research at the End of the Production Cycle
Veronica Zammitto, Lead Games User Researcher, Electronic Arts
Location: Room 132, North Hall
Time: 2:00pm - 2:30pm
Format: Session
Track: Production, Design
Pass Type: All Access Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
How FIFA Delivers Live Content to Users Fast
Gurdarshan Dhillon, Lead Software Engineer, Electronic Arts
Location: Room 304, South Hall
Time: 3:00pm - 3:30pm
Format: Session
Track: Production, Business, Marketing & Management
Pass Type: All Access Pass, Main Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
Brenda Romero, Program Director/Game Developer, UC Santa Cruz/Romero Games
Leigh Alexander, Editor at Large, Gamasutra
Constance Steinkuehler, Professor, Universty of Madison Wisconsin
Elizabeth LaPensee, Game Designer, Odaminowin Studio
Adriel Wallick, Programmer, MsMinotaur
Sela Davis, Software Engineer, Microsoft
Katherine Cross, Magnet Presidential Fellow, CUNY Graduate Center
Amy Hennig, Sr. Creative Director, Electronic Arts / Visceral Games
Location: Room 135, North Hall
Time: 5:30pm - 6:30pm
Format: Session
Track: Advocacy
Pass Type: All Access Pass, Main Conference Pass, Audio Pass, Expo Pass, Independent Games Summit Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Video
March 6
How to Implement AAA Game UI in HTML and JavaScript
Yee Cheng Chin, Senior Software Engineer, Electronic Arts/Maxis
Location: Room 306, South Hall
Time: 3:00pm - 4:00pm
Format: Session
Track: Programming
Pass Type: Main Conference Pass, All Access Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
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