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EA Heads to GDC

The annual Game Developers Conference will be opening its doors from March 2-6 in San Francisco. This conference is one of the largest and longest-running professionals-only game industry event with over 24,000 attendees. Programmers, artists, producers, game designers, audio professionals and business decision makers will all convene and share ideas and insights about our industry.

If you are planning to be there, don’t miss out on these great sessions featuring speakers from EA:

 

March 2

Animation Bootcamp: UFC Animation System

Lee Dowsett, Animation Director, EA

Geoff Harrower, Senior Animation SE, EA

Location:  Room 132, North Hall

Time:  3:00pm - 4:00pm

Format: Tutorials & Bootcamps

Track: Visual Arts

Pass Type: All Access Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!

Vault Recording: TBD

Audience Level: All

 

March 3

 

Creating Truly Scalable Game Engines - Console to Mobile (Presented by Imagination Technologies)

Rys Sommefeldt, Business Development Engineering Manager, Imagination Technologies

Julien Merceron, Worldwide Technology Director, Konami

Johan Andersson, Technical Fellow, Electronic Arts, Frostbite Engine Team

Location:  Room 302, South Hall

Time:  4:30pm - 5:30pm

Format: Sponsored Dev Day

Track: Programming

Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

 

March 4

 

Innovations in The Sims 4 Character Creator

Sri Nair, Technical Lead, Electronic Arts

Location:  Room 2016, West Hall

Time:  11:00am - 11:30am

Format: Session

Track: Programming, Visual Arts

Pass Type: All Access Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

 

Get Ready for Launch: How AAA Titles Do It

Ashley Bennett, Technical Project Manager, Electronic Arts

Location:  Room 304, South Hall

Time:  12:00pm - 12:30pm

Format: Session

Track: Production

Pass Type: All Access Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

 

Turning the Tide: Hiring and Retaining Women in the Games Industry

Fiona Cherbak, Senior Staffing Specialist, Gameloft

Isabelle Tremblay, Head of Human Resources, Square Enix Europe Studios

Cindy Armstrong, U.S. Regional Administrative Director, Wargaming

Susan Bollinger, Director of Talent & Culture, Certain Affinity

Ginger Maseda, Director of Global Talent Acquisition, Electronic Arts

Cathy Montes, Director of Talent Acquisition, Zenimax Media

Location:  Room 2001, West Hall

Time:  2:00pm - 3:00pm

Format: Session

Track: Advocacy

Pass Type: All Access Pass, Audio Pass, Expo Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!

Vault Recording: Video

 

Creating Safe Spaces at Game Events

Bonnie Ruberg, PhD Candidate, Department of New Media, University of California, Berkeley

Chelsea Howe, Creative Director, Electronic Arts Mobile, Austin

Toni Pizza, Master of Fine Arts, NYU Game Center

Matt Conn, Chief Executive Officer, Midboss

Location:  Room 130, North Hall

Time:  5:00pm - 6:00pm

Format: Session

Track: Advocacy

Pass Type: All Access Pass, Expo Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass, Audio Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

 

 

March 5

 

glNext: The Future of High Performance Graphics (Presented by Valve)

Johan Andersson, Technical Fellow, Electronic Arts, Frostbite Engine Team

Pierre-Loup Griffais, Developer, Valve Software

John McDonald, Developer, Valve Software

Niklas Smedberg, Senior Engine Programmer, Epic Games

Dan Baker, Graphics Architect, Oxide Games

Aras Pranckevicius, Graphics Architect, Unity Technologies

Tom Olson, Chair of the Working Group, Khronos

Location:  Room 2006, West Hall

Time:  10:00am - 11:00am

Format: Sponsored Session

Track: Programming

Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!

Vault Recording: Video

Audience Level: Advanced

 

G.A.N.G. Demo Derby: Music

Marty O'Donnell, Owner, Marty O'Donnell Music

Guy Whitmore, Audio Director, PopCap Games

Laura Karpman, Composer, Laura Karpman Music

Jonathan Mayer, Sr. Music Manager, Sony Computer Entertainment

Brian Schmidt, Founder and President, Brian Schmidt Studios

Location:  Room 3006, West Hall

Time:  11:30am - 1:30pm

Format: Session

Track: Audio

Pass Type: All Access Pass, Audio Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

 

Frostbite: Implementing a Scripting Solution for Your Editor

Matthew Doell, Technical Art Director, Electronic Arts

Location:  Room 2016, West Hall

Time:  11:30am - 12:30pm

Format: Session

Track: Programming

Pass Type: All Access Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: Advanced

 

Moving the Needle: User Research at the End of the Production Cycle

Veronica Zammitto, Lead Games User Researcher, Electronic Arts

Location:  Room 132, North Hall

Time:  2:00pm - 2:30pm

Format: Session

Track: Production, Design

Pass Type: All Access Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: Intermediate

 

How FIFA Delivers Live Content to Users Fast

Gurdarshan Dhillon, Lead Software Engineer, Electronic Arts

Location:  Room 304, South Hall

Time:  3:00pm - 3:30pm

Format: Session

Track: Production, Business, Marketing & Management

Pass Type: All Access Pass, Main Conference Pass - Get your pass now!

Vault Recording: Video

Audience Level: Intermediate

 

#1ReasonToBe

Brenda Romero, Program Director/Game Developer, UC Santa Cruz/Romero Games

Leigh Alexander, Editor at Large, Gamasutra

Constance Steinkuehler, Professor, Universty of Madison Wisconsin

Elizabeth LaPensee, Game Designer, Odaminowin Studio

Adriel Wallick, Programmer, MsMinotaur

Sela Davis, Software Engineer, Microsoft

Katherine Cross, Magnet Presidential Fellow, CUNY Graduate Center

Amy Hennig, Sr. Creative Director, Electronic Arts / Visceral Games

Location:  Room 135, North Hall

Time:  5:30pm - 6:30pm

Format: Session

Track: Advocacy

Pass Type: All Access Pass, Main Conference Pass, Audio Pass, Expo Pass, Independent Games Summit Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!

Vault Recording: Video

 

March 6

 

How to Implement AAA Game UI in HTML and JavaScript

Yee Cheng Chin, Senior Software Engineer, Electronic Arts/Maxis

Location:  Room 306, South Hall

Time:  3:00pm - 4:00pm

Format: Session

Track: Programming

Pass Type: Main Conference Pass, All Access Pass - Get your pass now!

Vault Recording: Video

Audience Level: All

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