Experience the most authentic, action-packed and comprehensive WWE
video game in history, including platform-exclusive Who Got NXT mode
NEW YORK--(BUSINESS WIRE)--Oct. 28, 2014--
2K
today announced that WWE® 2K15, the latest addition to the
flagship WWE video game franchise, is available now in North America for
the PlayStation®3 computer entertainment system and Xbox 360 games and
entertainment system from Microsoft. Delivering an authentic WWE
gameplay experience, extensive roster and story-driven 2K Showcase,
WWE 2K15 for the PS3™ system and Xbox 360 also includes
exclusive access to Who Got NXT, a progression-based mode
highlighting NXT Superstars as they ascend the ranks in NXT, WWE’s
developmental system, and compete to join the active WWE roster. WWE
2K15 will be available internationally on October 31, 2014.
“WWE 2K15 offers the most compelling WWE video game to date
for the PS3 system and Xbox 360,” said Greg Thomas, President at
Visual Concepts. “With major gameplay enhancements, improved commentary,
an impressive roster and an exclusive Who Got NXT
experience, we’re excited to bring our fans this fully-featured WWE
2K15 release.”
Who Got NXT sees players choose from five NXT Superstars,
including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves,
and experience unique matches inspired by historic moments and classic
rivalries. Completing each NXT Superstar’s matches will unlock those
Superstars for use in other in-game modes, including Exhibition,
WWE Universe and Creation Suite. Players who
finish the mode with all five NXT Superstars will unlock a special
challenge featuring WWE 2K15 cover Superstar John Cena.
WWE 2K15 for the PS3 system and Xbox 360 also features key
gameplay improvements and a collection of the biggest names in WWE,
including John Cena, WWE Hall of Famer Stone Cold Steve Austin and WWE
Superstars Cesaro, Bray Wyatt, Roman Reigns, Sheamus and Seth Rollins.
WWE Hall of Famer Jerry “The King” Lawler, alongside the voice of WWE,
Michael Cole, call the action through a new commentary system delivering
six times more content versus previous franchise releases. WWE
2K15 also includes 2K Showcase, the game’s
single-player campaign, enabling players to explore the rivalry between
Triple H and Shawn Michaels from 2002 to 2004, as well as John Cena and
CM Punk’s rivalry spanning 2011 to 2013. In addition, the Creation
Suite offers customizable Superstars, Divas, move sets and
entrances, while WWE Universe provides opportunities to
manage storylines, schedules, rivalries and alliances.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K15 is rated T for Teen by the ESRB and available now for the
PS3 system and Xbox 360 in North America, with release to follow
internationally on October 31, 2014. WWE 2K15 for the
PlayStation®4 computer entertainment system and Xbox One, the all-in-one
games and entertainment system from Microsoft, is currently scheduled
for release on November 18, 2014 in North America and November 21, 2014
internationally.
For more information on WWE 2K15 and 2K, visit WWE.2K.com,
become a fan on Facebook,
follow the game on Twitter
using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE 2K
on YouTube.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 170 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Munich, Dubai and Tokyo.
Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to entering into, maintaining and renewing
key agreements, including television and pay-per-view programming and
our new network distribution agreements; risks relating to the launch
and maintenance of our new network; the need for continually developing
creative and entertaining programming; the continued importance of key
performers and the services of Vincent McMahon; the conditions of the
markets in which we compete and acceptance of the Company's brands,
media and merchandise within those markets; uncertainties relating to
regulatory matters; risks resulting from the highly competitive and
fragmented nature of our markets; uncertainties associated with
international markets; the importance of protecting our intellectual
property and complying with the intellectual property rights of others;
the risk of accidents or injuries during our physically demanding
events; risks associated with producing and travelling to and from our
large live events, both domestically and internationally; risks relating
to our film business; risks relating to new businesses and strategic
investments; risks relating to our computer systems and online
operations; risks relating to general economic conditions and our
exposure to bad debt risk; risks relating to litigation; risks relating
to market expectations for our financial performance; risks relating to
our revolving credit facility specifically and capital markets more
generally; risks relating to the large number of shares of common stock
controlled by members of the McMahon family and the possibility of the
sale of their stock by the McMahons or the perception of the possibility
of such sales; the relatively small public float of our stock; and other
risks and factors set forth from time to time in Company filings with
the Securities and Exchange Commission. Actual results could differ
materially from those currently expected or anticipated. In addition,
our dividend is dependent on a number of factors, including, among other
things, our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such other
factors as our Board of Directors may consider relevant.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems, handheld gaming systems and
personal computers, including smartphones and tablets, and are delivered
through physical retail, digital download, online platforms and cloud
streaming services. The Company’s common stock is publicly traded on
NASDAQ under the symbol TTWO. For more corporate and product information
please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy
Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the
beloved Sid Meier’s Civilization series, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is
headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information,
please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group estimates
of U.S. retail video game sales through September 2014.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ:TTWO).
“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark
of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in
the section entitled "Risk Factors," the Company’s Quarterly Report on
Form 10-Q for the fiscal quarter ended June 30, 2014, and the Company's
other periodic filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20141028005076/en/
Source: Take-Two Interactive
2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Take-Two
Interactive Software, Inc.
Alan Lewis (Corporate Press),
646-536-2983
alan.lewis@take2games.com
or
Access
Communications for 2K
Ian Guss, 917-522-3536
iguss@accesspr.com
or
WWE
Matthew
Altman, 203-352-1177
matthew.altman@wwecorp.com
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