2K Announces DLC for The Bureau: XCOM Declassified
Exclusive pre-order content and post-launch DLC dives further into the declassified origin of the secret XCOM organization
2K and 2K Marin, makers of BioShock® 2, announced
post-launch downloadable content plans today for The Bureau: XCOM
Declassified that will see the title supported with updates
beyond its

Players that pre-order The Bureau: XCOM Declassified will receive a bonus mission called "Codebreakers," as well as a powerful Light Plasma Pistol to start the game. (Photo: Business Wire)
“We take great pride in our track record of providing high-quality
post-release content for our games,” said
“The alternate 1962 universe that we’ve created for The Bureau
is vast and there are many more stories to tell about the early days of
XCOM,” said
Players who pre-order The Bureau through any of the participating retailers will receive a bonus campaign side-mission called “Codebreakers.” In this mission, a top secret government communications facility responsible for intercepting and decoding the enemy’s transmissions has gone radio-silent. In a desperate attempt to turn the tides of the secret war, Special Agent Carter and his squad must make contact with personnel in order to bring the facility back online, eliminate any threats, and decrypt the mysterious code.
In addition to the Codebreakers side-mission, those who pre-order The
Bureau through
The Bureau: XCOM Declassified is rated M for mature by the
ESRB and will be available on
2K Marin is a 2K studio. 2K is a publishing label of
About The Bureau: XCOM Declassified
The year is 1962, JFK is President and the Cold War has the nation
gripped by fear – but a far more powerful and insidious enemy than
communism is threatening America. Known only to a select few, a
top-secret government unit called The Bureau begins investigating and
concealing a series of mysterious attacks by an otherworldly enemy. As
special agent
About
Headquartered in
About 2K Marin
Founded in 2007, 2K Marin designs and develops games under the 2K publishing label. Currently working on The Bureau: XCOM Declassified, the as yet untold tale of XCOM’s cold war era origin, 2K Marin is also well-known for developing BioShock 2 and bringing the original BioShock to new platforms. Passion, talent and experience define 2K Marin – its DNA comprised of industry veterans that have honed their craft for decades at various leading video game studios. It is this passionate, talented and experienced pool of developers that drives 2K Marin to create immersive, dynamic and engaging narrative-based triple-A experiences. For more information, visit: http://www.2kmarin.com/.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K
*According to 2008 - 2013 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
"PlayStation" is a registered trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20130619005342/en/
Source: Take-Two Interactive
2K Scott Pytlik, 415-507-7944 pr@2Kgames.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or Access Communications for 2K Alexandra Ellis, 917-522-3515 aellis@accesspr.com
| Target="_blank" href="phoenix.zhtml?c=86428=RssLanding_pf=news=1831185">Print Page |
Legal Disclaimer:
EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.