
Panelists: From left, 2K's Scott Pytlik and Kelly Miller join Gearbox's Anthony Burch and Adam Fletcher in a panel discussion about Borderlands Cooperative, a partnership with the Academy of Art University that will allow students to work together to create an original animated short film set in the Borderlands video game universe. (Photo: Business Wire)
“Academy of Art's mission is to prepare students for the jobs of the
21st century and this project with industry leaders at 2K and Gearbox is
exactly the kind of real-world experience we strive to provide,” said
Chris Armstrong, Director of School of Animation VFX at Academy of Art
University. “These students are aspiring game designers, programmers,
writers and animators who will now graduate with hands-on experience and
a product of work they can share with prospective employers, making them
well-positioned to compete for and win the jobs of today's global
economy."
In addition to valuable experience and networking opportunities,
students involved in Borderlands Cooperative have a chance
to jump-start their careers with an internship at 2K. During the spring
semester, teams of students will create original short stories that take
place inside the Borderlands universe. Any student,
regardless of their discipline, can form a team and submit an original
storyboard for consideration. A panel of Academy of Art University, 2K
and Gearbox judges will select one story to become part of the Borderlands
mythos, and the team behind that story will have the opportunity to
interview for the internship.
Animation students will work together throughout the summer and fall to
produce an animated short film based on the story selected by the
judges. The real-world scenario will challenge students to work
together, to overcome obstacles, and to produce finished products on
deadlines, just like professionals in their chosen fields.
“We are so proud and excited at 2K to have the opportunity to give back
to our local San Francisco community and help enable students to achieve
their dreams of breaking into the entertainment industry,” said Sarah
Anderson, SVP of Marketing at 2K. “The Borderlands
universe is vast and there are many stories left to tell, we can’t wait
to see what imaginative scenario is realized in the finished animated
short film later this year.”
"We are thrilled that our Borderlands universe has
inspired so much creativity," said Randy Pitchford, President of Gearbox
Software. "We are happy to offer the Academy of Art University access to
our digital assets so that its students' creativity can be harnessed
into positive career development efforts and, if we're lucky, the
creation of some great content that every Borderlands fan
can enjoy."
Borderlands 2 is rated M for Mature by the ESRB and is
available now on the Xbox 360® video game and entertainment system from
Microsoft, PlayStation®3 computer entertainment system and Windows PC.
For the latest Borderlands 2 news and information, please
visit the official Borderlands
2 web site and check out Borderlands 2 on Facebook.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:
TTWO).
About Academy of Art University
With more than 18,000 students, Academy of Art University is the
nation's largest private art and design university. Established in 1929,
the school offers accredited AA, BA, BFA, MA, M.Arch and MFA programs in
21 different majors, as well as continuing art education, with classes
in Acting, Advertising, Animation Visual Effects, Architecture, Art
Education, Art History(BFA), Fashion, Fine Art, Game Design, Graphic
Design, Illustration, Industrial Design, Interior Architecture Design,
Jewelry and Metal Arts, Landscape Architecture, Motion Pictures
Television, Multimedia Communications, Music Production Sound Design
for Visual Media, Photography, Visual Development and Web Design New
Media. Students can also enroll in flexible online degree programs in
most majors. Academy of Art University is an accredited member of WASC
(Western Association of Schools and Colleges), NASAD (National
Association of Schools of Art and Design), Council for Interior Design
Accreditation (BFA and MFA-IAD) and NAAB (M-ARCH). For more information,
visit www.academyart.edu
or call 1-800-544-2787.
About Borderlands 2
Developed by Gearbox Software, Borderlands 2 is the
critically acclaimed sequel to the breakout original that invented a new
genre, the FPS/RPG hybrid known as “shooter-looter.” Borderlands 2
features all-new characters and skill trees, diverse new environments,
missions and enemies, as well as weapons and equipment with more
personality than ever before. Players experience an all-new story that
takes place five years after the events of the original game. Four
friends can team up online to journey through the huge, open world of
Pandora to take down the notorious Handsome Jack and his corrupt
Hyperion Corporation.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer, and publisher of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K,
which publishes its titles under the 2K Games, 2K Sports and 2K Play
brands. Our products are designed for console systems, handheld gaming
systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock is
publicly traded on NASDAQ under the symbol TTWO. For more corporate and
product information, please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for
console systems, handheld gaming systems and personal computers,
including smartphones and tablets through its three divisions: 2K Games,
2K Sports, and 2K Play that are delivered through physical retail,
digital download, online platforms and cloud streaming services. 2K
publishes titles in today’s most popular gaming genres, including
first-person shooters, action, role-playing, real-time strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K
Czech, Cat Daddy Games and 2K China. In just a few short years, 2K
launched the 2007 Game of the Year – BioShock®; published the
critically acclaimed Borderlands™; continued the award-winning Sid
Meier’s Civilization® series; delivered the #1 rated and #1
selling basketball franchise with NBA® 2K*; and broke new
ground in the family entertainment market with its multi-million unit
selling hit Carnival Games. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
*According to 2008-2013 Metacritic.com and The NPD Group estimates of
U.S. retail video game sales through February 2013.
About Gearbox Software
Gearbox Software is respected industry wide for the award winning,
best-selling original and licensed video games they have developed for
major video game platforms. Founded in 1999 and located near Dallas, TX,
Gearbox Software is well known for the creation, development and
management of its original blockbuster video game franchises including
the best-selling new property of 2009, Borderlands, and its record
setting downloadable content, the critically acclaimed award winning
Brothers in Arms series, and the Duke Nukem franchise. The company has
also developed licensed video games for many of the industry’s top
franchises including Halo, Half-Life, Tony Hawk’s Pro Skater, 007 James
Bond, Aliens and others. Gearbox Software’s success has been enabled and
supported through several key mutually beneficial business relationships
with strong publishing partners including Activision, Electronic Arts,
Ubisoft Entertainment, Microsoft Games Studios, Sega, and Take-Two/2K
Games.
Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are
registered trademarks or trademarks of the Microsoft group of companies
and are used under license from Microsoft.
"PlayStation" is a registered trademark of Sony Computer Entertainment
Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current generation platforms, the timely release
and significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2012, in the
section entitled "Risk Factors," and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20130319005066/en/
Source: Take-Two Interactive
2K
Scott Pytlik, 415-507-7944
scott.pytlik@2k.com
or
Take-Two
Interactive Software, Inc.
Alan Lewis (Corporate Press)
646-536-2983
alan.lewis@take2games.com
or
Academy
of Art University
Lisa Cohen, 310-395-2544
lisa@lisacohen.org
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