Dead Space 3 Hits Shelves
I would like to report what I think is a flaw in the Dead Space 3 Xbox game--maybe I'm wrong here, but here goes. Having played Zealot on DS2, I knew what to expect if I started off on that level on DS3. But, much to my suprise I found the latter so cranked up on Normal that I have to believe this baby and the highest level of this game were switched at birth. I just couldn't believe the absolute dearth of health and ammo and the almost obsessive need to foist upon a player all of those useless transducers, etc. Which brings me to another sore point. In Zealot on DS2 I had my main weapon of choice upgraded to the max by about the middle of the game; not so with DS3. And the enemies on DS2 Zealot were almost genteel compared to those in DS3. Maybe I missed something. Did all those gamers that bragged that they went all the way through DS2 Zealot without getting killed even once instil in EA Devs a burning desire to get back at us? Well, you certainly did. I'm on the final chapter and I will try to get through to the end, but with absolutely nothing in my inventory and even though I bought upgrades at the store I don't see how I will. It might seem like I'm whining, but on the highest level of Halo you at least have one chance in hell of going all the way through the game. Also, please make a patch for the weird aiming problem that makes Issac aim about as well as someone suffering from the DTs.
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