There were 483 press releases posted in the last 24 hours and 158,417 in the last 365 days.

Social Gaming Market in APAC to Grow at a CAGR of 10.12% Over the Period 2014-2019

PUNE, INDIA, November 16, 2016 /EINPresswire.com/ -- Social Gaming Market

Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide.

Research analysts forecast the social gaming market in APAC to grow at a CAGR of 10.12% over the period 2014-2019.

Covered in this report
This report covers the present scenario and the growth prospects of the social gaming market in APAC for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It also presents the vendor landscape and a corresponding detailed analysis of the top six vendors in the market.

Request Sample Report @ https://www.wiseguyreports.com/sample-request/166513-social-gaming-market-in-the-apac-region-2015-2019

Social Gaming Market in APAC 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also discusses the key leading countries in the market along with various growth prospects and restraints.

Key vendors

GungHo
King
Rekoo.com
Tencent
Zynga
Market driver

Complete Report Details @ https://www.wiseguyreports.com/reports/166513-social-gaming-market-in-the-apac-region-2015-2019

Table of Contents

PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Social gaming market in APAC
Five forces analysis
PART 06: Market segmentation by revenue type
Social gaming market in APAC by revenue type
Social gaming market in APAC by virtual goods
Social gaming market in APAC by advertisements
Social gaming market in APAC by lead generation
PART 07: Market segmentation by gender
Social gaming market in APAC by gender 2014 and 2019
Social gaming market in APAC by female gamers
Social gaming market in APAC by male gamers
PART 08: Key leading countries
Japan
China
PART 09: Vendor landscape
Competitive scenario
PART 10: Key vendor analysis
GungHo Online Entertainment
King
Rekoo
Tencent Holdings
Zynga

..……CONTINUED

For more information or any query mail at sales@wiseguyreports.com

Check Discount on This Report @ https://www.wiseguyreports.com/check-discount/166513-social-gaming-market-in-the-apac-region-2015-2019

CONTACT US:

NORAH TRENT

Partner Relations & Marketing Manager

sales@wiseguyreports.com

www.wiseguyreports.com

Ph: +1-646-845-9349 (US)

Ph: +44 208 133 9349 (UK)

ABOUT US:

Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. Wise Guy Reports features an exhaustive list of market research reports from hundreds of publishers worldwide. We boast a database spanning virtually every market category and an even more comprehensive collection of market research reports under these categories and sub-categories.

Norah Trent
wiseguyreports
+1 646 845 9349 / +44 208 133 9349
email us here