Gesture Recognition Market Segmentation, Application, Trends, Opportunity & Forecast 2017 To 2022
Gesture Recognition-Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2022
PUNE, INDIA, October 12, 2017 /EINPresswire.com/ -- Gesture Recognition1 Market 2017Description:
This report studies the global Gesture Recognition market, analyzes and researches the Gesture Recognition development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic
Sony
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Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Type, Gesture Recognition can be split into
2D Gesture Recognition
3D Gesture Recognition
Market segment by Application, Gesture Recognition can be split into
Smartphones
PCs
Smart TVs
Gaming Consoles
Tablets
Automobiles
Other
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Table of Contents:
Global Gesture Recognition Market Size, Status and Forecast 2022
1 Industry Overview of Gesture Recognition
1.1 Gesture Recognition Market Overview
1.1.1 Gesture Recognition Product Scope
1.1.2 Market Status and Outlook
1.2 Global Gesture Recognition Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Gesture Recognition Market by Type
1.3.1 2D Gesture Recognition
1.3.2 3D Gesture Recognition
1.4 Gesture Recognition Market by End Users/Application
1.4.1 Smartphones
1.4.2 PCs
1.4.3 Smart TVs
1.4.4 Gaming Consoles
1.4.5 Tablets
1.4.6 Automobiles
1.4.7 Other
…….
3 Company (Top Players) Profiles
3.1 ArcSoft
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Gesture Recognition Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 Crunchfish
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Gesture Recognition Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 eyeSight Technologies
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Gesture Recognition Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 Intel
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Gesture Recognition Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 Microsoft
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Gesture Recognition Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 PointGrab
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Gesture Recognition Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 Samsung
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Gesture Recognition Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 SoftKinetic
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Gesture Recognition Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Sony
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Gesture Recognition Revenue (Value) (2012-2017)
3.9.5 Recent Developments
Continued…..
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