Be Like No One – WWE® 2K18 Now Available for PlayStation®4 Computer Entertainment System and Xbox One
Popular WWE® simulation video game experience delivers the largest
playable roster in franchise history; powerful new graphics engine and
notable gameplay improvements; unparalleled customization; definitive
career journey; new Road to
This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20171013005017/en/

2K today announced that WWE® 2K18, the newest addition to the flagship WWE video game franchise, is now available worldwide to Early Access customers for the PlayStation® computer entertainment system and Xbox One. (Graphic: Business Wire)
“With WWE 2K18, our team continued to listen to
fans and critics about their wish lists for the franchise, and their
passion and valuable feedback can be found throughout this year’s game,”
said
WWE 2K18 feature highlights include:
-
Extensive Roster: Featuring nearly 200 playable WWE and NXT
Superstars and Legends, including cover Superstar
Seth Rollins alongsideJohn Cena ,Brock Lesnar , AJ Styles,Alexa Bliss ,Bobby Roode ,Sasha Banks ,Dean Ambrose , The New Day, Finn Bálor,Jinder Mahal , The Miz, No Way Jose, SAnitY, Undertaker, Stone Cold SteveAustin , Andre the Giant and many more, WWE 2K18 delivers the largest roster in WWE games history; -
Kurt Angle : Consumers who pre-ordered WWE 2K18 at any participating retailer received two playable characters of WWE Hall of Famer, decorated Olympian and current Raw General Manager,Kurt Angle , at no extra cost:- WWE “American Hero” persona (2001);
- ECW® “Wrestling Machine” persona (2006).
- Gameplay Enhancements: WWE 2K18 continues refining the simulation gameplay experience that sits at the franchise’s core. Mayhem arrives in the form of improved eight-person matches, a new carry and drag system, thousands of new animations and more – all complemented by a brand new graphics engine that delivers spectacular lighting, more realistic skin and new camera effects to ensure everyone’s favorite WWE personalities, crowds and arenas look their best;
- Creation Suite: WWE 2K18’s world-class Creation Suite delivers greater control for players to customize, build and share their own unique WWE Superstars, Arenas, Entrances and more. Highlights include new body types, face templates and menu poses; new hairstyles, scars, teeth, tattoo branding techniques and clothing materials; improved logo mapping, stitch patterns and highlight reel creations; the ability to preview lighting scenarios; Create-a-Show, featuring a fun 8-bit filter option; custom match types and much more;
- MyCAREER Mode: The franchise’s career-driven journey focuses on telling a compelling story through self-created WWE Superstars (a.k.a. MyPLAYERs) as they explore two different paths en route to a WrestleMania moment and beyond: the Company Man and the Fan Favorite. A new free-roaming backstage area provides a more experiential scenario, as players spend more time interacting with fellow WWE Superstars and supporting personnel to explore their personalities, receive side quests, conduct or ambush interviews, change match cards and more. Players will also see MyCAREER updates to the mode’s Promo Generator, as well as Invasions;
- Universe Mode: WWE 2K18 introduces two types of rivalry scenarios – Potential Rivalries and Active Rivalries – along with a color-coded Intensity Meter to guide what’s likely to happen between opposing rivals in any situation. Rivalries and storylines now see better flow to align with WWE’s real-life pay-per-view events, while new Power Rankings, Goals and Match Types add more depth throughout the experience;
- Road to Glory: Making its WWE 2K18 debut, Road to Glory is a completely new online experience where MyPLAYERs from all over the world battle against one another. Players can compete daily in a variety of match types to earn stars, boosts, Superstar parts and virtual currency. In addition, by increasing their levels, players can further customize their MyPLAYERs to gain the advantage over others. Overall, players are encouraged to see if they have what it takes to secure entry into pay-per-view events and defeat their favorite WWE Superstars to earn special rewards;
-
Commentary: Featuring the debut trio of
Michael Cole ,Byron Saxton andCorey Graves at the commentary table, a WWE 2K game has never sounded better. Improved crowd sounds, including the addition of authentic crowd chants, bring WWE 2K18 closer than ever to what fans see every week on WWE television and at live events; -
Soundtrack: Executive produced and personally curated by
legendary WWE Superstar and global entertainment icon Dwayne “The
Rock®” Johnson, the WWE 2K18 soundtrack features 11
unique songs representing many of Johnson’s favorite artists and music
genres, including:
- Blues Brothers – “Soul Man”;
-
Boston – “Smokin’”; -
Bruno Mars – “Runaway Baby”; - Disturbed – “Down With The Sickness”;
- Eazy-E – “Boyz-N-The Hood”;
-
George Thorogood & The Destroyers – “One Bourbon, One Scotch, One Beer”; -
Joe Walsh – “Rocky Mountain Way”; -
Kanye West – “Black Skinhead”; - Kid Rock – “You Never Met a White Boy Quite Like Me”;
- ¡MAYDAY! (feat. Tech N9ne) – “Last One Standing”;
- Tech N9ne (feat. Krizz Kaliko, Serj Tankian) – “Straight Out The Gate”.
-
Downloadable Content*: WWE 2K18 downloadable
content offerings will include the following items and be available
for purchase on the PlayStation™Network for the PS4™ system, Xbox Live
online entertainment network from
Microsoft for Xbox One,Nintendo eShop on Nintendo Switch™ and Steam for Windows PC:-
Accelerator
- Players will gain access to all unlockable content available at launch in the game’s VC Purchasable section (excluding downloadable content);
- Players can also decide the overall rankings and attribute levels for all playable characters throughout the life of the product;
-
The Accelerator will be available for
$4.99 .
-
Enduring Icons Pack
- Playable WWE Superstars: The Hardy Boyz;
-
Playable WWE Hall of Famers:
Beth Phoenix and The Rock ‘n’ Roll Express; -
The Enduring Icons Pack will be available for
$9.99 .
-
MyPLAYER Kick Start
- Players will be able to unlock and boost MyPLAYER ratings and attributes via a 50,000 virtual currency starting bonus;
- Players will begin with 10 additional Attribute Points for MyPLAYER and can boost any Attribute tower by 10 points or spread the upgrades throughout multiple Attribute towers;
-
MyPLAYER Kick Start will be available for
$9.99 .
-
New Moves Pack
-
Explore a wide variety of new in-game moves, including the Tie
Breaker (made popular by WWE Superstar Tye Dillinger); the
Crash Landing (made popular by NXT Superstar
Kassius Ohno ); the Pumphandle Death Valley Driver (made popular by NXT Superstar Akam); and the Swinging Sleeper Slam (made popular by WWE Hall of FamerDiamond Dallas Page ). -
The New Moves Pack will be available for
$3.99 .
-
Explore a wide variety of new in-game moves, including the Tie
Breaker (made popular by WWE Superstar Tye Dillinger); the
Crash Landing (made popular by NXT Superstar
-
NXT Generation Pack
-
Playable WWE and NXT Superstars:
Aleister Black ,Drew McIntyre , Elias,Lars Sullivan and Ruby Riot; -
The NXT Generation Pack will be available for
$9.99 .
-
Playable WWE and NXT Superstars:
-
Accelerator
-
Season Pass *: Players may purchase select WWE 2K18 downloadable content at a reduced price point through the game’s Season Pass. For$29.99 , a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available:- Accelerator;
- Enduring Icons Pack;
- MyPLAYER Kick Start;
- New Moves Pack;
- NXT Generation Pack.
* PlayStation™Network, Xbox Live, Nintendo Account or Steam account and Internet connection required. Copy of WWE 2K18 required to play.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K18 is rated “T” for Teen by the ESRB. WWE 2K18 is
available now worldwide for the PS4™ system and Xbox One, as well as on
2K is a wholly owned publishing label of
Nintendo Switch is a trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The Company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is now available in almost all international markets other than
the People’s Republic of China and embargoed countries. The Company is
headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City,
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network (including
the risk that we are unable to attract, retain and renew subscribers);
major distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline in
the popularity of our brand of sports entertainment; the continued
importance of key performers and the services of
About
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, highest rated* annual sports title of this console
generation. 2K is headquartered in Novato, California and is a wholly
owned label of
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the
View source version on businesswire.com: http://www.businesswire.com/news/home/20171013005017/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Take-Two Interactive Software, Inc. Alan Lewis, 646-536-2983 (Corporate Press) alan.lewis@take2games.com or Access for 2K Josh Kaplan, 415-844-6214 joshk@accesstheagency.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
