Global Augmented Reality Market 2017 Segmentation, Demand, Growth, Trend, Opportunity and Forecast to 2022
Augmented Reality Market 2017 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2022
PUNE, INDIA, August 21, 2017 /EINPresswire.com/ --Summary
This report studies the global Augmented Reality market, analyzes and researches the Augmented Reality development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Google, Inc. (US)
PTC Inc. (U.S.)
Microsoft Corporation (US)
Wikitude GmbH (Austria)
DAQRI LLC (US)
Zugara, Inc. (US)
Blippar (UK)
Magic Leap, Inc. (US)
Osterhout Design Group (US)
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Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Type, Augmented Reality can be split into
Hardware
Software
Market segment by Application, Augmented Reality can be split into
Enterprise
Consumer
Commercial
Automotive
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Table of Contents
Global Augmented Reality Market Size, Status and Forecast 2022
1 Industry Overview of Augmented Reality
1.1 Augmented Reality Market Overview
1.1.1 Augmented Reality Product Scope
1.1.2 Market Status and Outlook
1.2 Global Augmented Reality Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Augmented Reality Market by Type
1.3.1 Hardware
1.3.2 Software
1.4 Augmented Reality Market by End Users/Application
1.4.1 Enterprise
1.4.2 Consumer
1.4.3 Commercial
1.4.4 Automotive
2 Global Augmented Reality Competition Analysis by Players
2.1 Augmented Reality Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Google, Inc. (US)
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Augmented Reality Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 PTC Inc. (U.S.)
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Augmented Reality Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 Microsoft Corporation (US)
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Augmented Reality Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 Wikitude GmbH (Austria)
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Augmented Reality Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 DAQRI LLC (US)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Augmented Reality Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 Zugara, Inc. (US)
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Augmented Reality Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 Blippar (UK)
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Augmented Reality Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 Magic Leap, Inc. (US)
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Augmented Reality Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Osterhout Design Group (US)
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Augmented Reality Revenue (Value) (2012-2017)
3.9.5 Recent Developments
4 Global Augmented Reality Market Size by Type and Application (2012-2017)
4.1 Global Augmented Reality Market Size by Type (2012-2017)
4.2 Global Augmented Reality Market Size by Application (2012-2017)
4.3 Potential Application of Augmented Reality in Future
4.4 Top Consumer/End Users of Augmented Reality
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