2K Introduces 30 Years of WrestleMania® Mode in WWE 2K14®
Groundbreaking single-player campaign slated to transcend three decades of high profile matches and memorable moments in WWE history
“For nearly three decades, WWE has inspired millions worldwide through
the historic, cultural and undeniable phenomenon that is WrestleMania,”
said
WWE 2K14’s 30 Years of WrestleMania Mode will organize matches into a progressive single-player campaign, with the format curated by five distinct eras in WWE history. Unique presentation elements transport players through the different eras, including authentically recreated arenas, WWE Superstar entrances and ring attires, as well as era-specific graphics, screen filters and other presentation elements. In addition, extensive WWE-produced video packages and in-game, cinematic cut scenes set the stage and provide detailed background information on key matches. Historical objectives encourage players to authentically replicate popular match moments, while completing objectives will unlock a host of rewards, including additional playable WWE Superstars, alternate attire options, new arenas and WWE archive photography.
In celebration of today’s 30 Years of WrestleMania Mode
announcement, 2K also disclosed the Company and Twitch.TV will present
the WWE 2K14 30 Years of WrestleMania Mode Roster Reveal –
live on www.twitch.tv/2K
from WWE SummerSlam Axxess on
Become Immortal – 2K’s lineup of premier sports simulation titles
expands with the Company’s upcoming release in the renowned WWE video
game franchise, WWE 2K14. Developed by Yukes for the Xbox
360® games and entertainment system from
For more information on WWE 2K14 and 2K, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.
2K is a wholly owned publishing label of
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 150 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to maintaining and renewing key agreements,
including television and pay-per-view programming distribution
agreements; the need for continually developing creative and
entertaining programming; the continued importance of key performers and
the services of
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Irrational Games, 2K Marin, 2K
*According to 2008 - 2013 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
"PlayStation" is a registered trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
About
Headquartered in
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2ksports.com or Access Communications for 2K Ian Guss, 917-522-3536 iguss@accesspr.com or Dan Klores Communications for 2K Brett Gold, 212-981-5231 brett_gold@dkcnews.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
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