Arcade Gaming Market 2017 Global Share, Trend, Segmentation and Forecast to 2021
The analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021.
PUNE, INDIA, August 8, 2017 /EINPresswire.com/ --Global Arcade Gaming Market1
Description
Arcade games are one of the primary sources of entertainment in the gaming industry. The popularity of electronic devices and PCs aided by the rise of the Internet have led to the commercialization of alternative form of gaming. Arcade games have different genres and offer different user experiences with evolving technology across a wide variety of platforms. Arcade games are predominantly played on TV screens and less on PC screens. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.
Covered in this report
The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing games.
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The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA
The Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• CXC Simulations
• Eleetus
• NAMCO
• SEGA
Other prominent vendors
• D-BOX Technologies
• Vesaro
• Taito
• BRUNSWICK GROUP
• Gold Standard Games
• Rene Pierre
Market driver
• High scope for monetization
• For a full, detailed list, view our report
Market challenge
• High maintenance cost
• For a full, detailed list, view our report
Market trend
• 360-degree camera being accepted as next-generation technology
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
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Table of Contents -Major Key Points
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
PART 06: Market segmentation by type
• Global arcade gaming market segmentation by type
• Global arcade gaming market segmentation by video games
• Global arcade gaming market segmentation by mechanical games
• Global arcade gaming market segmentation by simulation games
PART 07: Market segmentation of mechanical arcade games
PART 08: Market segmentation by genre
PART 09: Market segmentation by end-users
PART 10: Market segmentation by geography
PART 11: Key leading countries
PART 12: Decision framework
PART 13: Drivers and challenges
• Market drivers
• Market challenges
PART 14: Market trends
PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors
………..CONTINUED
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