2K Announces WWE® 2K18 Collector’s Edition Inspired by Unparalleled 15-Year Career of John Cena®
WWE Superstar honored through limited worldwide offering, including an exclusive action figure, unique hand-signed item, robust digital content and more
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2K today announced plans for the Cena (Nuff) Edition of WWE® 2K18, the forthcoming release in the flagship WWE video game franchise. Packed with an impressive collection of exclusive memorabilia and digital content, the offering will celebrate the 15-year career of WWE Superstar
The WWE 2K18 Cena (Nuff) Edition will include:
-
Copy of WWE 2K18 Deluxe Edition video game, which
includes the following items:
-
WWE 2K18
Season Pass digital content (details announced this fall); -
Playable WWE Legends and John Cena Rivals:
Batista and Rob Van Dam ; - Playable John Cena Characters: ECW® One Night Stand (2006) and WrestleMania® 26 (2010);
-
Kurt Angle Pack : Access to WWE “American Hero” (2001) and ECW “Wrestling Machine” (2006) playable characters;
-
WWE 2K18
- Exclusive premium packaging, including a unique cover sleeve;
-
Exclusive
Mattel John Cena /Cena Nuff action figure featuring Cena and Cena (Nuff) T-shirt options; -
Fanatics Limited Edition Commemorative Plaque with a piece of the ring
mat from his 16th WWE Championship at Royal Rumble® earlier
this year, as well as a hand-signed photo from
John Cena ; -
WWE SuperCard limited edition in-game cards featuring
John Cena ,Batista and Rob Van Dam , as well as aCena (Nuff) card back.
“Whether you love him or love to hate him, there is no denying the
hustle, dedication and impact of a guy like John Cena,” said
Players who purchase the WWE 2K18 Collector’s Edition at
participating retailers will receive Early Access to their
game copies and in-game bonuses beginning four days early on
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K18 is not yet rated by the ESRB. WWE 2K18 is
currently scheduled for worldwide release on
2K is a wholly owned publishing label of
Nintendo Switch is a trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The Company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is now available in almost all international markets other than
the People’s Republic of China and embargoed countries. The Company is
headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City,
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network (including
the risk that we are unable to attract, retain and renew subscribers);
major distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline in
the popularity of our brand of sports entertainment; the continued
importance of key performers and the services of
About
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, highest rated* annual sports title of this console
generation. 2K is headquartered in Novato, California and is a wholly
owned label of
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the
View source version on businesswire.com: http://www.businesswire.com/news/home/20170727005180/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Access for 2K Jessica Roache, 415-844-6203 jessicar@AccessTheAgency.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com