EIN Presswire: Video Games Press Releases http://www.einpresswire.com/?nfcode=PRW---1 Constantly updated news and information about ein presswire. ZeptoLab Releases New "Cut the Rope: Experiments" Level Pack Featuring Mechanical Arms Game Element http://www.einpresswire.com/article/803577-zeptolab-releases-new-cut-the-rope-experiments-level-pack-featuring-mechanical-arms-game-element http://www.einpresswire.com/article/803577-zeptolab-releases-new-cut-the-rope-experiments-level-pack-featuring-mechanical-arms-game-element Thu, 24 May 2012 17:28:00 +0000 <h2>New Handy Candy Level Pack Challenges Users to Maneuver Robotic Arms to Satisfy Om Nom's Sweet Tooth -- Now Available for iPhone, iPad, iPod touch and Android-Supported Devices</h2><div style="float:left;"><a href="http://www.zeptolab.com"><img src="http://media.marketwire.com/attachments/201205/46330_Zeptolab_logo.jpg"></a></div><br> <div style="float:left;"><a href="http://itunes.apple.com/us/app/id450542233"><img src="http://media.marketwire.com/attachments/201205/46331_CTR_logo.jpg"></a></div><br clear="left"> <p> Today <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647856&amp;type=1&amp;url=http%3a%2f%2fwww.zeptolab.com%2f">ZeptoLab</a> released Handy Candy, a new level pack for its popular game, <em style="font-style: italic">Cut the Rope: Experiments</em>, available now for iPhone, iPad, iPod touch and Android-supported devices. Handy Candy introduces 25 new levels and a unique new game element, robotic hands that challenge users to catch, exchange and release candy while collecting stars and avoiding obstacles. While the ropes aren't gone forever, users will now have to strategically move bionic arms in order to effectively feed Om Nom candy. </p> <p>Handy Candy is the third update for <em style="font-style: italic">Cut the Rope: Experiments</em>. The update also includes support for the Retina display on the new iPad as well as new localizations for Spanish, Italian, Dutch, Brazilian Portuguese, Simplified Chinese, Japanese and Korean. Handy Candy also features the same exciting gameplay elements from the Rocket Science and Bath Time level packs -- including rope guns, suction cups, rockets and underwater elements. </p> <p><em style="font-weight: bold;">New Additions</em></p> <ul style="list-style-type: disc"> <li>25 new levels </li> <li>New game element: mechanical arms </li> <li>Hi-res retina graphics for the new iPad </li> <li>New localizations </li> <li>New photo of Om Nom in the Professor's Album </li> <li>New achievements and a new leaderboard </li> </ul> <p><em style="font-weight: bold;">Pricing &amp; Availability<br /> </em><em style="font-style: italic">Cut the Rope: Experiments,</em> with the new Handy Candy level pack, is available for free from the App Store on iPhone, iPad and iPod touch or at <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647859&amp;type=1&amp;url=http%3a%2f%2fwww.itunes.com%2fappstore">www.itunes.com/appstore</a>. The updated app is also available for free from the Google Play store for Android-supported devices. </p> <p><em style="font-weight: bold;">For More Information:</em></p> <ul style="list-style-type: disc"> <li><em style="font-style: italic">Cut the Rope Experiments</em> in the iTunes App Store: <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647862&amp;type=1&amp;url=http%3a%2f%2fitunes.apple.com%2fus%2fapp%2fid450542233">http://itunes.apple.com/us/app/id450542233</a> </li> <li>Screenshots: <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647865&amp;type=1&amp;url=http%3a%2f%2fdl.dropbox.com%2fu%2f24515220%2fctr_exp_update_screens.zip">http://dl.dropbox.com/u/24515220/ctr_exp_update_screens.zip</a> </li> <li>Video trailer: <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647868&amp;type=1&amp;url=http%3a%2f%2fyoutu.be%2fWxOOJz2UBmk">http://youtu.be/WxOOJz2UBmk</a> </li> </ul> <p><em style="font-weight: bold;">ABOUT CUT THE ROPE: EXPERIMENTS<br /> </em><em style="font-style: italic">Cut the Rope: Experiments</em> features the familiar and lovable little monster Om Nom who is discovered by a mad (but not bad) scientist determined to study his candy-loving behavior through a series of experiments. <em style="font-style: italic">Cut the Rope: Experiments</em> now has six level packs in colorful new settings and 150 levels in total. While the premise of this game is similar to the original <em style="font-style: italic">Cut the Rope</em>, and continues to follow the laws of physics as players swipe ropes, collect stars, and deposit candy into Om Nom's mouth, <em style="font-style: italic">Cut the Rope: Experiments</em> requires a different kind of strategy as players cut ropes and maneuver mechanical hands to navigate around rope guns, suction cups, rockets, and through water!</p> <p><em style="font-weight: bold;">ABOUT ZEPTOLAB</em> <br /> ZeptoLab&#8482; is a global gaming and entertainment company dedicated to the science of fun. Through the worldwide phenomenon of <em style="font-style: italic">Cut the Rope</em> and its lovable baby monster named Om Nom, the company has redefined gaming with unique, physics-based gameplay that capitalizes on touch technology. <em style="font-style: italic">Cut the Rope</em> has been an instant success since its debut in 2010, remains a top app on multiple platforms, and has been downloaded more than 100 million times. With partners such as Hasbro, Jakks Pacific and Mattel, Zeptolab has extended the <em style="font-style: italic">Cut the Rope</em> franchise with new toys, games and merchandise. For the latest news about <em style="font-style: italic">Cut the Rope</em> and Om Nom, follow us at <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647871&amp;type=1&amp;url=http%3a%2f%2ffacebook.com%2fcuttherope">facebook.com/cuttherope</a> or @Cut_the_Rope on Twitter or visit <a href="http://ctt.marketwire.com/?release=891193&amp;id=1647874&amp;type=1&amp;url=http%3a%2f%2fwww.zeptolab.com%2f">www.zeptolab.com</a>.</p> <p> <em style="font-weight: bold;">MEDIA CONTACT:<br /> Aly Brady or Nick Shepherd<br /> <a href="mailto:Zeptolab@launchsquad.com">Zeptolab@launchsquad.com</a><br /> <em style="white-space: nowrap" class="baec5a81-e4d6-4674-97f3-e9220f0136c1">(415) 625-8555</em></em> </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=891193&ProfileId=&sourceType=1"></div><br clear="left"> Majesco Entertainment's NBA Baller Beats Teams With Spalding & Panini http://www.einpresswire.com/article/803267-majesco-entertainment-s-nba-baller-beats-teams-with-spalding-panini http://www.einpresswire.com/article/803267-majesco-entertainment-s-nba-baller-beats-teams-with-spalding-panini Thu, 24 May 2012 14:00:00 +0000 <h2>NBA Baller Beats Bundled With Spalding(R) NBA Game Ball Replica; Features Panini America's 2012 NBA HOOPS Basketball Trading Cards</h2><div style="float:left;"><img src="http://media.marketwire.com/attachments/201205/50809_NBABallerBeatsLogo.jpg"></div><br clear="left"> <p> <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645399&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f">Majesco Entertainment Company</a> (NASDAQ: COOL), publisher of the highly anticipated and innovative basketball video game <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645402&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f"><em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em></a>, is teaming up with two world-renowned basketball brands whose products are set to enhance the authentic basketball experience in the game. </p> <p>Majesco Entertainment today confirmed that <em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em>, a fun, high-energy and first-of-its kind game that requires players to use a real basketball to play, will come packaged with a full-sized officially-licensed NBA game ball replica from <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645405&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f">Spalding</a>, the official provider of the NBA game basketball. <em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em>, which is set to launch this fall exclusively on <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645408&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f">Kinect&#8482; for Xbox 360</a>&#174; video game and entertainment system from Microsoft, gets players on their feet mastering ball handling skills while playing to the beat of an electrifying soundtrack. The Kinect motion sensor captures every movement of both player and ball to create an entirely new basketball gaming experience. </p> <p>"With NBA Baller Beats we're focused on delivering an innovative game that stays true to the NBA brand so it made perfect sense to bundle the game with the high-quality NBA game ball replica from Spalding," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "Spalding has long been a leader of innovation and quality and has been providing the NBA with the official game ball for nearly 30 years." </p> <p>Additionally, Majesco Entertainment today revealed a product integration agreement with sports trading card company <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645411&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f">Panini America</a> to feature Panini's 2012 NBA HOOPS basketball trading cards as unlockable in-game rewards. <em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em> lets players train alongside their favorite NBA franchises unlocking songs, difficulty levels, over 100 posters and Panini's NBA HOOPS trading cards showcasing NBA players' greatest moves. </p> <p>"Panini is the world's largest sports and entertainment collectibles company and the exclusive trading card of the NBA," said Christina Glorioso, Chief Marketing Officer, Majesco Entertainment. "As players master their moves in NBA Baller Beats they'll start to unlock a collection of official Panini NBA HOOPS trading cards featuring NBA players from every franchise."</p> <p><em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em> will make its debut exclusively on Kinect for Xbox 360 this fall. To view the official <em style="font-style: italic"><em style="font-weight: bold;">NBA Baller Beats</em></em> teaser trailer and find out more about the game, please visit: <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645414&amp;type=1&amp;url=http%3a%2f%2fwww.nbaballerbeats.com%2f">www.NBABallerBeats.com</a>. For the latest news and alerts follow us on Twitter <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645417&amp;type=1&amp;url=https%3a%2f%2fwww.twitter.com%2fnbaballerbeats">@NBABallerBeats</a> and 'Like' us on <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645420&amp;type=1&amp;url=http%3a%2f%2fwww.facebook.com%2fNBABallerBeats">Facebook</a>. For more information about Spalding, please visit <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645423&amp;type=1&amp;url=http%3a%2f%2fwww.spalding.com%2f">http://www.spalding.com/</a>. For more information about Panini America, please visit <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645426&amp;type=1&amp;url=http%3a%2f%2fwww.paniniamerica.net%2f">http://www.paniniamerica.net/</a>.</p> <p><em style="font-weight: bold;"><em style="text-decoration: underline">About Majesco Entertainment Company<br /> </em></em>Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as online, social networks and mobile devices. Product highlights include Zumba&#174; Fitness, Cooking Mama&#8482;, Alvin and the Chipmunks, and QUICKHIT NFL Football. The company's shares are traded on the NASDAQ Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ with offices in San Francisco, CA, Brockhampton, UK, and a social games development studio in Foxboro, MA. More info can be found online at <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645429&amp;type=1&amp;url=http%3a%2f%2fwww.majescoentertainment.com%2f">www.majescoentertainment.com</a> or on Twitter at <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645432&amp;type=1&amp;url=http%3a%2f%2fwww.twitter.com%2fmajesco">www.twitter.com/majesco</a>.</p> <p><em style="font-weight: bold;"><em style="text-decoration: underline">About Spalding<br /> </em></em>A Division of Russell Brands, LLC, Spalding is the largest basketball equipment supplier in the world. Spalding is the official basketball of the National Basketball Association (NBA) and Women's National Basketball Association (WNBA), the official backboard of the NBA and NCAA, the official baseball of the Little League World Series, the official volleyball of the King of the Beach Volleyball Tour and the official football of Pop Warner. The SPALDING&#174; trademark is owned by Russell Brands, LLC. For more information, visit <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645435&amp;type=1&amp;url=http%3a%2f%2fwww.spalding.com%2f">www.spalding.com</a>.</p> <p><em style="font-weight: bold;"><em style="text-decoration: underline">About Panini America<br /> </em></em>The Panini Group, established almost 50 years ago in Modena, Italy, has subsidiaries throughout Europe, Latin America and the United States. Panini is the world leader in officially licensed collectibles and is the most significant publisher of collectibles in the U.S., with official licenses <em style="font-weight: bold;">for NBA, MLBPA</em>, NFL, NHL, FIFA, USA Baseball, Disney, Nickelodeon, Warner Bros. and other key properties from many other licensors. Panini has distribution channels in more than 100 countries and employs a staff of over 800. For more information visit us at <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645438&amp;type=1&amp;url=http%3a%2f%2fwww.paniniamerica.net%2f">www.paniniamerica.net</a>, <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645441&amp;type=1&amp;url=http%3a%2f%2fwww.paninigroup.com%2f">www.paninigroup.com</a> or <a href="http://ctt.marketwire.com/?release=891234&amp;id=1645444&amp;type=1&amp;url=http%3a%2f%2fwww.paniniamerica.wordpress.com%2f">www.paniniamerica.wordpress.com</a>. You can also follow Panini America on social media platforms Facebook, Twitter and on YouTube.</p> <p>Kinect, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.</p> <p>Baller Beats is based on a concept by Curtis R. Smith. </p> <p><em style="font-weight: bold;">Safe Harbor<br /> </em>Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.</p> <p> <em style="font-weight: bold;">Media Contacts<br /> </em>Reverb Communications<br /> Abby Oliva <br /> <a href="mailto:abby@reverbinc.com">abby@reverbinc.com</a> <br /> (209) 586-1495 x106<br /> Kim Poggetti <br /> <a href="mailto:kim@reverbinc.com">kim@reverbinc.com</a> <br /> (209) 586-1495 x113 </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=891234&ProfileId=&sourceType=1"></div><br clear="left"> BlogWorld 2012 Rocks New York With A Dynamic Line Up Of Keynote Speakers http://www.einpresswire.com/article/803205-blogworld-2012-rocks-new-york-with-a-dynamic-line-up-of-keynote-speakers http://www.einpresswire.com/article/803205-blogworld-2012-rocks-new-york-with-a-dynamic-line-up-of-keynote-speakers Thu, 24 May 2012 13:44:19 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">BlogWorld 2012 Rocks New York With A Dynamic Line Up Of Keynote Speakers</h1> <h2 class="xn-hedline">~ Top Bloggers, Executives and Entertainers Converge at the World&#39;s Largest New Media Event, June 5-7 at the Jacob Javits Center</h2> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p><span class="xn-location">NEW YORK</span>, <span class="xn-chron">May 24, 2012</span> /PRNewswire/ -- The largest new media event in the world, BlogWorld &amp; New Media Expo, is taking <span class="xn-location">New York City</span> by storm this <span class="xn-chron">June 5-7</span> at the Jacob Javits Center, with an amazing line up of keynote speakers. Top bloggers, entertainers and executives converge upon <span class="xn-location">New York City</span> to inform and entertain audiences about the future of online content, community and commerce. </p> <p>(Logo: <a href="http://photos.prnewswire.com/prnh/20120419/LA90642LOGO" target="_blank">http://photos.prnewswire.com/prnh/20120419/LA90642LOGO</a><img src="http://photos.prnewswire.com/prnthumb/20120419/LA90642LOGO" align="right"/>) </p> <p>Keynote speakers and panelists include:</p> <p><b><u><span class="xn-chron">Tuesday, June 5</span> at <span class="xn-chron">5:00 p.m.</span> (Opening Night Keynote)</u></b></p> <p><b>The History &amp; Future Of Modern Media Makers. </b>Join renowned entrepreneur and business history expert <span class="xn-person">Gary Hoover</span> (founder of <a href="http://hoovers.com/" target="_blank">hoovers.com</a>, <a href="http://hooversworld.com/" target="_blank">hooversworld.com</a>) kick off the opening night keynote with a must-see presentation discussing the makers of modern media.  He will focus on media pioneers <span class="xn-person">Bill Paley</span> and <span class="xn-person">Henry Luce</span> and how they both changed the heavily influenced media forever, back in the 1950&#39;s.  </p> <p>Following Gary&#39;s talk will be a leap into the future with an interview conducted by none other than <span class="xn-person">Robert Scoble</span> (Scobelizer, Rackspace).  Robert will be talking with <span class="xn-person">Deanna Brown</span> (CEO, Federated Media) and <span class="xn-person">Paul Kontonis</span> (Chairman and Founder, IAWTV) about the future of modern media.  They will discuss several individuals they see as revolutionizing media as we know it, similarly to the ways Paley and Luce did.  This session will cover people who are creating the future of media, disruptors, those creating new media networks and distribution channels that did not exist up until a few years ago.</p> <ul type="disc"> <li><a href="http://hooversworld.com/" target="_blank"><b>Gary Hoover</b></a><b>, Entrepreneur, Founder of Hooversworld – </b><span class="xn-person">Gary Hoover</span> studied economics at the <span class="xn-org">University of Chicago</span> under three Nobel Prize winners, then worked on Wall Street and in retailing. He created pioneering book superstore BOOKSTOP, which was sold to Barnes &amp; Noble for <span class="xn-money">$41.5 Million</span>. Gary then founded the company that became Hoovers.com, the company information website. In 2009-2010, Gary served as Entrepreneur-in-Residence at the McCombs School of Business at the <span class="xn-org">University of Texas in Austin</span>. He&#39;s been a student of business history for 50 years, and speaks often on the lessons to be learned. </li> <li><a href="http://www.federatedmedia.net/" target="_blank"><b>Deanna Brown</b></a><b>, CEO, Federated Media –</b> Brown is the CEO of Federated Media, the largest network of digital content that creates conversational marketing programs for brands and powers the best of the Independent Web. Prior to joining FM she served as President at Scripps Networks Digital and before that she co-founded CondeNet, the digital division of publisher CondeNast. She has also held VP and General Manager titles at Yahoo and AOL, and founded other successful media companies including Powerful Media/Inside.com and Gaming Industry News. </li> <li><a href="http://iawtv.org/" target="_blank"><b>Paul Kontonis</b></a><b>, Chairman and Founding Member of the International Academy of Web Television (IAWTV) – </b>Kontonis is Chairman and a founding member of IAWTV, a nonprofit organization comprised of leaders in the field of web television, web video, and the digital entertainment industries. He is also the VP, Group Director of Brand Content at The Third Act, Digitas&#39; brand entity who has executive produced over 25 web series including successful online branded entertainment for Warner Bros, Armor All, Experian, Holiday Inn Express, <span class="xn-person">Phillips Van Heusen</span>, and IZOD IndyCar. </li> <li><a href="http://scobleizer.com/" target="_blank"><b>Robert Scoble</b></a><b>, Blogger, Technical Evangelist, Author –</b> Scoble is best known for his blog, Scobleizer, which came to prominence during his tenure as a technology evangelist at Microsoft. He currently works for Rackspace. He previously worked for Fast Company as a video blogger and is also co-author of <i>Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers</i> with <span class="xn-person">Shel Israel</span>.</li></ul> <p><b><u><span class="xn-chron">Wednesday, June 6</span> at <span class="xn-chron">5:00 p.m.</span> (Day 2 Keynote)</u></b></p> <p><b>Power Up Your Blog: Lessons Learned Over 11 Years of Blogging</b></p> <ul type="disc"> <li><a href="http://humanbusinessworks.com/" target="_blank"><b>Chris Brogan</b></a><b>, President, Human Business Works – </b><span class="xn-person">Chris Brogan</span> started blogging in 1998, when it was called journaling. Since then, he has gone on to write a blog that is in the top 5 of the Advertising Age Power150 and that receives over 200,000 unique visitors a month. Learn how to write more frequently, how to put together blog topics, how to improve your actual blogging platform, and several other tips gleaned after a decade+ of blogging experience.</li></ul> <p><b><u><span class="xn-chron">Thursday, June 7</span> at <span class="xn-chron">5:00 p.m.</span> (Closing Night Keynote)</u></b></p> <p><b>New Media LIVE! </b>After a few energetic days soaking up the latest in innovative content creation, new media tech tips and social media strategies, it&#39;s time for attendees to kick back, cut loose and enjoy the entertainment-focused &#34;New Media LIVE!&#34; Talk Show panel that has become a favorite tradition at BlogWorld. Stars from the Web share their stories and secrets to success in Web Video, YouTube, Web TV and Video Podcasting in an irreverent, humorous, entertaining, insightful and edgy way.</p> <ul type="disc"> <li><a href="http://markmalkoff.com/" target="_blank"><b>Mark Malkoff</b></a><b>, Comedian, Filmmaker, My Damn Channel, (Host of this edition of &#34;New Media LIVE!&#34; at BlogWorld) – </b><span class="xn-person">Mark Malkoff</span> is a comedian/filmmaker who currently does videos for My Damn Channel.com. Mark is best known for his video series in which he lived and slept in an IKEA store for an entire week. He also did a popular video in which he visited and consumed purchases at all 171 Starbucks locations in <span class="xn-location">Manhattan</span> in less than 24 hours. In &#34;Apple Store Challenge&#34; Mark brought a goat into the Apple Store to illustrate that they would allow customers to do practically anything. </li> <li><a href="http://www.27bslash6.com/" target="_blank"><b>David Thorne</b></a><b>, Humorist, Author, Developer, Owner, 27bslash6 –</b> David works in the design and branding industry, as he is too lazy and easily distracted to get a real job. Amongst the multitude of his qualities, which include reciting prime numbers backwards from 909526, reading to deaf children and training guide cats, embellishment may be at the top. He has worked as a graphic designer, copywriter, branding consultant and design director and describes working in the design industry as &#34;the most uncreative experience of my life.&#34; </li> <li><a href="http://blamesociety.net/" target="_blank"><b>Matt Sloan</b></a><b>, Director, Blame Society – </b>Matt is the co-creator of &#34;<span class="xn-person">Chad Vader</span>: Day Shift Manager&#34; and co-owner of Blame Society Films. He is also the voice of <span class="xn-person">Darth Vader</span> for LucasArts, providing the voice for video games (The Force Unleashed I and II, Kinect Star Wars), television (Deal or No Deal, Lego Star Wars: The Empire Strikes Back) and commercials (Star Tours, Legoland). </li> <li><a href="http://blamesociety.net/" target="_blank"><b>Aaron Yonda</b></a><b>, Director, <span class="xn-person">Chad Vader</span> – </b><span class="xn-person">Matt Sloan</span> is the co-creator of the series &#34;<span class="xn-person">Chad Vader</span>: Day Shift Manager&#34; which has over 100 million views online. BlameSocietyFilms&#39; Youtube channel has over 200,000 subscribers. <span class="xn-person">Chad Vader</span> has won over a dozen film festival awards, including the &#34;George Lucas Selects&#34; award from the 2007 Star Wars Fan Movie Challenge. </li> <li><a href="http://www.thebloggess.com/" target="_blank"><b>Jennifer Lawson</b></a><b>, Czar, Bloggess Ventures – </b>Jenny is a columnist and blogger. Her humor blog, &#34;The Blogess&#34;, is extremely popular with intellectual misfits. She&#39;s been a contributor to the online Houston Chronicle since 2006 and also writes an irreverent advice column, and a satirical sex column. Her latest book, <i>Let&#39;s Pretend This Never Happened: A Mostly True Memoir</i>, was published by Penguin in April. </li> <li><a href="http://blenderheadmedia.com/" target="_blank"><b>Jordan Cooper</b></a><b>, CEO, Blenderhead Media – </b><span class="xn-person">Jordan Cooper</span> has been a professional stand-up comedian for 15 years touring comedy clubs and colleges across the country. A life-long entrepreneur with a background in web development, he currently operates a video game strategy guide business, teaches comedy classes, promotes live stand-up events and helps local small businesses on improving their web presence – all of which, of course, he predominantly markets through online channels.</li></ul> <p>BlogWorld &amp; New Media Expo is sponsored by .ME,
Stitcher Radio,
Social Chorus, WordPress,
Overblog,
Stickam,
Simul TV,<b>
</b>Social Moms,
SEOMoz,
engag.io,
Mobile Roadie,
SAG/AFTRA,
Mobile Libris,
Social Radius, YouSayToo, GeekBeatTV, MyDamnChannel, PR Newswire,
NewTek,
TechZulu and more.</p> <p><b>About BlogWorld &amp; New Media Expo</b></p> <p>BlogWorld &amp; New Media Expo is the first and only industry-wide tradeshow, conference and media event dedicated to promoting the dynamic industry of new media.  Thousands of attendees representing 50 countries learn about Content Creation, Distribution, Monetization and Social Media Marketing strategies, including step-by-step techniques and leading-edge tools from the most successful and influential Bloggers, Podcasters, Web TV content creators, Social Influencers, New Media Pros and Online Journalists. In the New Media Expo, attendees converge on the only comprehensive new media tradeshow to network, find solutions and make important new media strategy, service and product purchase decisions.</p> <p>Social Media Business Summit, presented exclusively at BlogWorld, is the world&#39;s premier social media business conference for business owners, marketing executives and online entrepreneurs. Attendees will learn how to effectively use social media to reach new customers, build communities around their brands and grow their businesses online with best strategies and social media practices. </p> <p>For upcoming event info and announcements, subscribe to e-news at <a href="http://www.blogworldexpo.com">www.blogworldexpo.com</a> and get the latest new media industry news at <a href="http://www.blogworld.com">www.blogworld.com</a>. </p> <p>Follow BlogWorld on Twitter at <a href="http://www.twitter.com/blogworld">www.twitter.com/blogworld</a> and <a href="http://www.twitter.com/blogworldexpo">www.twitter.com/blogworldexpo</a>. </p> <p><i>Media Contact:<br/></i><span class="xn-person">Katherine Randall</span><br/>Katalyst Public Relations<br/><a href="mailto:Katherine@katalyst-pr.com" target="_blank">Katherine@katalyst-pr.com</a><br/>(858) 366-2962</p> <p> </p> <p>SOURCE BlogWorld</p> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=LA13189&amp;Transmission_Id=201205240944PR_NEWS_USPR_____LA13189&amp;DateId=20120524" style="border:0px; width:1px; height:1px;"/> Telesocial Launches an In-Game Mobile Calling Mod for Minecraft http://www.einpresswire.com/article/802806-telesocial-launches-an-in-game-mobile-calling-mod-for-minecraft http://www.einpresswire.com/article/802806-telesocial-launches-an-in-game-mobile-calling-mod-for-minecraft Thu, 24 May 2012 11:00:00 +0000 <h2>Telesocial Releases a Free Minecraft Modification to Add Social Voice Features Within the Game</h2><div style="float:left;"><a href="http://www.telesocial.com"><img src="http://media.marketwire.com/attachments/201204/32868_ts-word.jpg"></a></div><br clear="left"> <p> <em style="font-weight: bold;"> </em>Telesocial (<a href="http://www.telesocial.com/">www.telesocial.com</a>), the San Francisco-based cloud telephony service platform, has released a free modification, or "mod" plugin for the popular game, Minecraft. The Telesocial mod allows Minecraft players to call each other or initiate group calls on their mobile phones directly from within their game. Call recipients do not have to be in the game in order to receive calls from other players. Players can now join a Minecraft conversation wherever, whenever and never miss a beat. </p> <p>Some of the cool Telesocial Minecraft mod features include group player calling, server conference spaces, a server calling directory, and call blocking. Additionally, because Telesocial understands that not everyone can talk throughout the day, they have launched a feature that lets players control when they are available to receive calls. </p> <p>Telesocial is currently the only solution for Minecraft players to initiate mobile-to-mobile group calls in a safe and anonymous way. Using the Bukkit development environment, the Telesocial plugin is easy to download and registration is quick and secure. Furthermore, the mod does not require VoIP, any software to download or a headset hooked up to a computer, making this mod one of the simplest voice solutions in the industry. </p> <p>"Minecraft players are looking for new and innovative ways to enhance their gaming experience," says Eric Stone, CTO and co-founder of Telesocial. "Telesocial's Minecraft mod instantly adds a fun new feature that is convenient and useful. It takes gaming to the next level," adds Stone. </p> <p>Telesocial's unique technology is one of the most disruptive innovations in mobile and gaming convergence. Telesocial's technology translates players IDs into phone numbers, making it the safest way to communicate with voice in a group setting online. </p> <p>Telesocial's Minecraft mod is currently available to use in the U.S. and uses the Telesocial API. To learn more and get the instructions on how to download the plugin visit: <a href="http://dev.bukkit.org/server-mods/telesocial-plugin/">http://dev.bukkit.org/server-mods/telesocial-plugin/</a></p> <p>To learn more about Telesocial, please visit: <a href="http://www.telesocial.com/">www.telesocial.com</a> </p> <p><em style="font-weight: bold;">About Telesocial:<br /> </em>Founded in 2008, Telesocial's mission is to make social media more social by bringing mobile voice to the social web. By using Telesocial's free and easy-to-use API, developers can create innovative and useful voice features, games and apps connected to a global inter-operator network. Telesocial is a privately held company, with the head office in San Francisco, Calif. <a href="http://www.telesocial.com/">www.telesocial.com</a></p> <p> Telesocial Public Relations<br /> Cassie Kovacevich <br /> Cell: 214.642.1924<br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=7FE63CBCFFA73024">Email Contact</a> </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=891207&ProfileId=&sourceType=1"></div><br clear="left"> ITS GAME 2012 Attracts Game Makers From Every Corner of the World http://www.einpresswire.com/article/802464-its-game-2012-attracts-game-makers-from-every-corner-of-the-world http://www.einpresswire.com/article/802464-its-game-2012-attracts-game-makers-from-every-corner-of-the-world Wed, 23 May 2012 23:00:00 +0000 <h2>Recognized as the Biggest B2B Game Event in the First Half for 3 Years in a Row; Enthusiastic Buyers From 70 Companies in 20 Countries</h2><div style="float:left;"><a href="http://www.kocca.kr/eng/index.html"><img src="http://media.marketwire.com/attachments/201010/653080_logo.gif"></a></div><br clear="left"> <p> The Korea Creative Content Agency (KOCCA), led by President Sang-Pyo Hong, is going to hold ITS GAME 2012, where key buyers in international game markets are invited with an aim to support the export of Korean games, on May 30 and 31 in COEX, Seoul. </p> <p>The original round for registration closed in April. Pressed by ceaseless interests and inquiries of many companies at home and abroad, however, an additional round is opened. To date in May, 110 companies in Korea and 70 foreign buyers from 20 countries have registered for this event. They include key international game buyers such as Shanda Games and the Perfect World of China, German game companies gamigo AG and ProsiebenSat.1 Games and Korea's largest game makers including Ncsoft, NHN, CJ E&amp;M and Neowiz. It has been recognized as the biggest B2B game event in the first half for 3 years in a row. </p> <p>Its key program, export meetings among Korean and foreign companies, is designed to support business matching by taking advantage of the Internet (<a href="http://ctt.marketwire.com/?release=889720&amp;id=1628872&amp;type=1&amp;url=http%3a%2f%2fbiz.kocca.kr%2f">http://biz.kocca.kr</a>). Support for participants include professional interpreters dedicated to help foreign buyers.</p> <p>In addition, the seminar scheduled to be held on the first day (May 30) morning will provide information on the current status of emerging game markets in Central and South America and Southeast Asia and on strategies to advance into such markets, while other programs including the reception will serve as a forum for networking among participants. </p> <p>"We have made many preparations to help Korean game companies discuss with foreign buyers and obtain substantial results. The Agency will continue promoting various overseas expansion programs centering on emerging markets," said Jin-gyu Kim, head of the Game and Convergence Content Industry Division of KOCCA. </p> <p>Detailed information on the event may be obtained from the following: <br /> Jung-hyeon Lee, Game Industry Team, KOCCA (<em style="white-space: nowrap" class="baec5a81-e4d6-4674-97f3-e9220f0136c1">+82-2-3153-1485</em>), or Executive Office of ITS GAME 2012 (<a href="mailto:itsgame2012@kocca.kr">itsgame2012@kocca.kr</a>). </p> <p> <em style="font-weight: bold;">Media Contact<br /> </em>Jung-hyeon Lee<br /> Game Industry Team, KOCCA<br /> <em style="white-space: nowrap" class="baec5a81-e4d6-4674-97f3-e9220f0136c1">+82-2-3153-1485</em> <br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=532E35789D63C92A">Email Contact</a> </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=889720&ProfileId=&sourceType=1"></div><br clear="left"> "Alien From Area 51" Forces the Question -- Are We Alone? Curious About 'Men In Black III'? Check Out 'Dark Watchers: The Women In Black,' One of Many New Titles From Reality Entertainment, Renowned Producer of Cutting Edge Films Exploring Everything From http://www.einpresswire.com/article/802414-alien-from-area-51-forces-the-question-are-we-alone-curious-about-men-in-black-iii-check-out-dark-watchers-the-women-in-black-one-of-many-new-titles-from-reality-entertainment-renowned-producer-of-cutting-edge-films-exploring-everything-from http://www.einpresswire.com/article/802414-alien-from-area-51-forces-the-question-are-we-alone-curious-about-men-in-black-iii-check-out-dark-watchers-the-women-in-black-one-of-many-new-titles-from-reality-entertainment-renowned-producer-of-cutting-edge-films-exploring-everything-from Wed, 23 May 2012 21:54:00 +0000 <div style="float:left;"><a href="http://www.reality-entertainment.com/films"><img src="http://media.marketwire.com/attachments/201205/46325_Reality_logo.jpg"></a></div><br clear="left"> <p> Thousands of folks will be lining up on <em style="font-weight: bold;">Memorial Day Weekend</em> to see <em style="font-weight: bold;">Will Smith</em> and <em style="font-weight: bold;">Tommy Lee Jones</em> time travel back to 1969 to fight an alien criminal in <em style="font-weight: bold;">"Men In Black III,"</em> one of the "must see" sequels of <em style="font-weight: bold;">Summer 2012</em>.</p> <p>More discerning and sophisticated film fans interested in the same type of subject matter will be checking <em style="font-weight: bold;">"Alien From Area 51: The Alien Autopsy Footage Revealed"</em> and <em style="font-weight: bold;">"Dark Watchers: The Women in Black,"</em> the latest two titles in a growing catalog of hundreds of daring, challenging and infectiously compelling, and often frightening, titles from <em style="font-weight: bold;">Reality Entertainment </em>(<a href="http://ctt.marketwire.com/?release=891149&amp;id=1644025&amp;type=1&amp;url=http%3a%2f%2fwww.reality-entertainment.com%2ffilms%2f">http://www.reality-entertainment.com/films/</a>). Loaded with trailers and full-length features, the company's wildly popular dedicated <em style="font-weight: bold;">YouTube</em> page has millions of video views and is testament to the growing popularity of the company's films and overall brand. </p> <p>Creating works that fascinate, intrigue, scare and taunt us with invitations to enter realms and possibilities about the universe and our spiritual and physical place within it, Reality Entertainment is a world-renowned producer of mind-bending, cutting edge films by world class authors, researchers and experts from across the globe. They challenge our long-held beliefs about history, the spirit realm and whether we're truly alone in the universe, and no subject is off limits.</p> <p>Mysteriously and often eerily reflecting its branding philosophies <em style="font-weight: bold;">"Reality is what you make it"</em> and <em style="font-weight: bold;">"Strange is Normal,"</em> the broad-based multimedia company ventures into uncharted realms with what founder and company <em style="font-weight: bold;">CEO Warren Croyle</em> calls "profound, life altering and epiphanous films that explore taboos and expand human consciousness." </p> <p>Over the past few years, the parent company of Reality Entertainment launched <em style="font-weight: bold;">Chemical Burn</em>, a new film division for true life horror and gore films and other types of titles that are equally provocative but are beyond the scope of Reality Films' subject matter. Like Reality, Chemical Burn releases two titles a month. Current titles include <em style="font-weight: bold;">"The Defiled,"</em> <em style="font-weight: bold;">"I Sold My Soul To Satan,"</em> <em style="font-weight: bold;">"BANE: Experiment in Human Suffering"</em> and <em style="font-weight: bold;">"Lady of the Dark: Genesis of the Serpent Vampire."</em></p> <p /> <p> Contact: <br /> Chrissy Sutphin<br /> LUCK Media &amp; Marketing, Inc. <br /> (818) 232-4175 </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=891149&ProfileId=&sourceType=1"></div><br> <div style="float:left;"><a href="http://www2.marketwire.com/mw/frame_mw?attachid=1993021"><img src="http://media.marketwire.com/attachments/201205/46326_chemicalburnlogo_thumb.jpg"></a><p>Chemical Burn Entertainment</p></div><br clear="left"> Oomba Launches Xeko Kickstarter Campaign http://www.einpresswire.com/article/801776-oomba-launches-xeko-kickstarter-campaign http://www.einpresswire.com/article/801776-oomba-launches-xeko-kickstarter-campaign Wed, 23 May 2012 15:11:00 +0000 <div style="float:left;"><a href="http://www.xeko.com"><img src="http://media.marketwire.com/attachments/201204/41601_XEKOlogolayer_tm_whiteglow3.jpg"></a></div><br clear="left"> <p> Oomba, Inc. announced today that it has launched a Kickstarter campaign for Xeko&#174; (pronounced "zeeko"), a collectable trading card game dedicated to endangered species. Xeko almost went extinct itself, but Oomba is helping to bring it back from the brink. The project launched yesterday.</p> <p>"It was a pleasure to help Amy Tucker, Xeko's inventor, recover this beautiful game. Every card is based on a real animal or plant that is endangered. With Kickstarter, we are building a player base to reignite Xeko's mission, but this time on social networks and mobile devices," said Michael Williams, Oomba CEO.</p> <p>Oomba also counts game industry veteran Nolan Bushnell as a co-founder. When he and Michael Williams came across the property, they both felt equally enthusiastic about Amy Tucker and the quality of the title. "Amy is very passionate, driven to excellence and has created a spectacular game," said Nolan Bushnell. "I am excited to see this project all the way through to completion."</p> <p>"I'm deeply touched and grateful for this opportunity to re-launch Xeko -- and on International Biodiversity Day, no less -- the timing couldn't be more fitting," said Xeko creator Amy Tucker.</p> <p>For more information, please visit <a href="http://www.xeko.com/ks">www.xeko.com/ks</a>. </p> <p><em style="font-weight: bold;">About Oomba<br /> </em>Oomba is the first SaaS platform for the exchange of virtual goods in an aftermarket that operates with the exclusive, voluntary participation of publishers of online and mobile games. The Oomba team is comprised of proven visionaries and industry veterans whose past innovations have changed the way in which people spend their leisure time. The team includes Michael Williams (Planetwide Games, Tremor Entertainment, Reality Gap), Nolan Bushnell (Atari, Chuck E. Cheese), Shawn Broderick (Genetic Anomalies, TechStars, play140), Amy Tucker (Xeko, Matter Group), and Dr. Richard Garfield (Magic: The Gathering, Pokemon). <a href="http://www.oomba.com/">www.oomba.com</a> </p> <p><em style="font-weight: bold;">About Xeko <br /> </em>Xeko (pronounced "zeeko") is the award-winning game specifically created to raise awareness for the amazing and endangered creatures that inhabit our Earth, inspire future eco-leaders, and empower people, everywhere, to join together and make a difference through positive play. Xeko delivers engaging game play and an exciting adventure that ignites imaginations and sends the next generation of heroes on an adventure to save the world. The Xeko Motto: Be a Force of Nature! <a href="http://www.xeko.com/">www.xeko.com</a> </p> <p> Contact: <br /><br /> Oomba, Inc.<br /> Dylan Hundley<br /> SVP Strategic Relations<br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=0E0A7FF789CEAE13">Email Contact</a> <br /><br /> TriplePoint PR<br /> Joe Ziemer<br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=AE805EA6737B118B">Email Contact</a> </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=890909&ProfileId=&sourceType=1"></div><br clear="left"> Bitzio, Inc. Announces Close of Motion Pixel Corporation Acquisition http://www.einpresswire.com/article/801466-bitzio-inc-announces-close-of-motion-pixel-corporation-acquisition http://www.einpresswire.com/article/801466-bitzio-inc-announces-close-of-motion-pixel-corporation-acquisition Wed, 23 May 2012 13:15:00 +0000 <div style="float:left;"><a href="http://www.bitzio.com/"><img src="http://www.ccnmatthews.com/logos/20110912-bitz2.jpg"></a></div><br clear="left"> <p> <em style="font-weight: bold;"></em> Bitzio, Inc. ("Bitzio" or "the Company") (OTCBB:BTZO), a leader in apps, mobile media and behavioral analytics, today announced the definitive acquisition of Motion Pixel Corporation Holdings, Inc. ("MPC"), a high-end media and animation studio with operations in the U.S., Costa Rica, and India. </p> <p>The MPC acquisition adds 35 animators, developers and managers to the expanding Bitzio global team. Terms of the acquisition to be disclosed upon an upcoming 8-K filing.</p> <p>William Schonbrun, President and CEO of Bitzio commented, "The acquisition of MPC elevates the quality, beauty and experience of a Bitzio app to that of an animated movie. MPC's media and animation capabilities sync perfectly with our company vision. MPC also brings with it amazing relationships with sports and entertainment properties - and through those relationships we are able to secure mobile and digital rights to animated versions of world renowned athletes and stars." Examples of MPC's animation work can be viewed on their <a href="http://www.motionpixel.org/videos/REEL_2011.mp4">Demo Reel</a>.</p> <p>"Bitzio is now a company focused on delivering mobile apps with movie quality animation and game play, virtually never found in mobile apps. With MPC's high end visual capabilities, and media and licensing rights, we can now completely focus on delivering apps for existing fans of sports teams, athletes and stars - and we can include animated versions of those teams and stars in the mobile game. We believe focusing our efforts on the existing fans of sports and entertainment properties, coupled with the quality of our apps and our behavioral analytics capabilities are massive differentiators. This is what sets us apart from other app development companies." </p> <p>Revenue will be generated from several channels including paid downloads, freemium (free to paid user) conversions based on premium content, in-app advertising, in app sponsorship, premium in-app purchases (game enhancement features) and cross promotion of other apps built around the sports or entertainment property through the Company's proprietary App Wall technology. </p> <p>Manny Bains, CEO of MPC commented, "Our team has seen a perfect alignment with Bitzio's corporate strategy. We have the ability to create a level of graphic beauty that is rare in the world of apps right now. Bitzio brings the technology, deployment, marketing and monetization capabilities to the table. We chose to become a part of Bitzio because of their talent and vision. They have solved the conundrum that most app development companies have, how to connect with users. They are truly a behavioral analytics company masquerading as an app developer and this excites us. The value of marketing to existing fan bases boosts potential monetization and user conversion rates to levels we have never seen."</p> <p>Bitzio will be focusing on developing apps for four key verticals of existing fan bases: sports teams, entertainment, Bollywood and gaming. The Company will utilize the Bitzio Platform, which includes proprietary technologies such as Bitzio's App Wall to market, monetize and analyze user behavior.</p> <p> <em style="font-weight: bold;">About Bitzio, Inc. </em> </p> <p>Bitzio's mission is to help mobile app developers get the full potential of their mobile apps by increasing consumer reach, conversion rates and bottom line profitability. Bitzio's strategic arsenal of methodologies and technologies allows mobile app developers to quickly develop, market and monetize their apps. The company aims to be responsible for the download of 1 Billion apps by 2014. For more information, visit <a href="http://www.bitzio.com/">www.bitzio.com</a>. To learn more about Bitzio, watch their <a href="http://www.youtube.com/watch?v=tRbocPwRsQI">video</a> or connect with Bitzio on <a href="http://www.twitter.com/bitzio">Twitter</a> and <a href="http://www.facebook.com/pages/Bitzio-Inc/234915203196882">Facebook</a>. </p> <p>"Bitzio" is a trademark of Bitzio, Inc. All other companies and products listed herein are trademarks or registered trademarks of their respective holders.</p> <p> <em style="font-weight: bold;">About Motion Pixel Corporation Holdings, Inc. </em> </p> <p>MPC is a creative entity that has become the catalyst in bringing ideas, products and services to life. The team at MPC has collectively produced over 10,000 hours of animated content in all genres from movies, TV shows and advertising. Since 1997, while working together, the MPC team has been the recipients of 17 digital film and creativity awards. The studio boasts the region's best free-thinking talented artists, creating everything from storyboards to finished digital animated productions. To see examples of their work, watch their <a href="http://www.motionpixel.org/videos/REEL_2011.mp4">Demo Reel</a>.</p> <p> <em> <em style="font-weight: bold;">Forward Looking Statements</em> </em> </p> <p> <em>This news release contains forward-looking statements within the meaning of the U.S. Private Securities Litigation Reform Act of 1995 and Canadian securities laws, including statements relating to expectations the 2012 fiscal year; The terms and phrases "goal", "commitment", "guidance", "expects", "would", "will", "continuing", "drive", "believes", "indicate", "look forward", "grow", "outlook", "forecasts", and similar terms and phrases are intended to identify these forward-looking statements. Forward-looking statements are based on estimates and assumptions made by Bitzio in light of its experience and its perception of historical trends, current conditions and expected future developments, as well as other factors that Bitzio believes are appropriate in the circumstances, including but not limited to general economic conditions, Bitzio's expectations regarding its business, strategy and prospects, and Bitzio's confidence in the cash flow generation of its business. Many factors could cause Bitzio's actual results, performance or achievements to differ materially from those expressed or implied by the forward-looking statements, including, without limitation: risks related to competition; Bitzio's reliance on key personnel; Bitzio's ability to maintain and enhance its brand; and difficulties in forecasting Bitzio's financial results, particularly over longer periods given the rapid technological changes, competition and short product life cycles that characterize the mobile application industry. These risk factors and others relating to Bitzio that may cause actual results to differ are set forth Bitzio's periodic filings with the U.S. Securities and Exchange Commission (copies of which filings may be obtained at <a href="http://www.sec.gov/">www.sec.gov</a>). These factors should be considered carefully, and readers should not place undue reliance on Bitzio's forward-looking statements. Bitzio has no intention and undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law.</em> </p> <p>For Investor Inquiries:<br />Capital Group Communications, Inc.<br />Mark Bernhard<br />415.332.7200<br /><a href="mailto:mark@cgcone.com">mark@cgcone.com</a><br />For Media Inquiries:<br />Innova Communications<br />Amy Chilla<br />949.573.7830<br /><a href="mailto:achilla@teaminnova.com">achilla@teaminnova.com</a><br /><br /></p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?docid=0792586001&sourceType=1"></div><br clear="left"> UFC® Grants Mobile Content Distribution Rights to AppTech Corp For Latin America http://www.einpresswire.com/article/801509-ufc-grants-mobile-content-distribution-rights-to-apptech-corp-for-latin-america http://www.einpresswire.com/article/801509-ufc-grants-mobile-content-distribution-rights-to-apptech-corp-for-latin-america Wed, 23 May 2012 13:00:00 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">UFC® Grants Mobile Content Distribution Rights to AppTech Corp For Latin America</h1> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p /> <p /> <p><span class="xn-location">LAS VEGAS</span> and <span class="xn-location">BOCA RATON, Fla.</span>, <span class="xn-chron">May 23, 2012</span> /PRNewswire/ -- Zuffa LLC, the owner of the <i>Ultimate Fighting Championship</i>® (<a href="http://www.ufc.com">www.ufc.com</a>) announced today that it has signed an agreement with AppTech Corp (US OTC: APCX, <a href="http://www.apptechcorp.com/" target="_blank">www.apptechcorp.com</a>) to give AppTech exclusive rights to distribute UFC® branded apps, multimedia and interactive content to mobile carriers and portals in all of <span class="xn-location">Latin America</span>, including <span class="xn-location">Brazil</span>, <span class="xn-location">Mexico</span>, <span class="xn-location">Colombia</span>, <span class="xn-location">Argentina</span>, <span class="xn-location">Chile</span>, <span class="xn-location">Peru</span>, <span class="xn-location">Ecuador</span>, <span class="xn-location">Paraguay</span>, <span class="xn-location">Uruguay</span>, <span class="xn-location">Venezuela</span>, and <span class="xn-location">Central America</span>.</p> <p>The content will include the UFC fight library and event footage; individual fighter apps featuring highlights, statistics and live video interaction with top UFC superstars; live weigh-ins and previews of upcoming UFC events; news, rankings, and trivia games; and exclusive UFC themed wallpapers, ringtones and screensavers. Revenue will be generated from advertising, sponsorships, the sale of premium mobile content and interactive services.</p> <p>UFC programming is broadcast in 149 countries and territories, to nearly one billion homes, in 20 different languages. With its mobile distribution in Latin and <span class="xn-location">South America</span>, AppTech will target more than 100 million UFC fans.</p> <p><span class="xn-person">Karl Loriega</span>, AppTech&#39;s Chief Operating Officer, states: &#34;We are very excited to play a part in the UFC&#39;s unprecedented expansion in <span class="xn-location">Brazil</span> and Latin America.  The growth of the UFC in the region coincides with the explosion of mobile services usage and Apptech is poised to deliver the best UFC content to fans on the go.&#34;</p> <p>&#34;The UFC prides itself on delivering the best and most up-to-date content to its fans, and working with a company such as AppTech will help us continue to be leaders in the digital space,&#34; said <span class="xn-person">Marshall Zelaznik</span>, UFC&#39;s Managing Director of International Development.</p> <p><i>Forward-Looking Statements:</i></p> <p><i>This release contains &#34;forward-looking statements&#34; within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and such forward-looking statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. &#34;Forward-looking statements&#34; describe future expectations, plans, results, or strategies and are generally preceded by words such as &#34;may,&#34; &#34;future,&#34; &#34;plan&#34; or &#34;planned,&#34; &#34;will&#34; or &#34;should,&#34; &#34;expected,&#34; &#34;anticipates,&#34; &#34;draft,&#34; &#34;eventually&#34; or &#34;projected.&#34; You are cautioned that such statements are subject to a multitude of risks and uncertainties that could cause future circumstances, events, or results to differ materially from those projected in the forward-looking statements, including the risks that actual results may differ materially from those projected in the forward-looking statements as a result of various factors, and other risks identified in a company&#39;s annual report.</i></p> <p><b><i>About AppTech Corp</i></b></p> <p>AppTech Corp, based in <span class="xn-location">Boca Raton, Florida</span>, is a leading provider of live streaming video applications to mobile communications devices. Its unique and proprietary LiveCam technology takes visual communication to the next level by facilitating video content generation directly from mobile devices to its platform and from there to viewers all over the world. With its hardware-accelerated LiveCam platform, AppTech supports practically all video formats and also allows for two-way communication.</p> <p><b><i>About Ultimate Fighting Championship®</i></b></p> <p>Universally recognized for its action-packed, can&#39;t-miss events that have sold out some of the biggest arenas and stadiums across the globe, the UFC® is the world&#39;s premier mixed martial arts organization. Owned and operated by Zuffa, LLC, headquartered in <span class="xn-location">Las Vegas</span> and with offices in <span class="xn-location">London</span>, <span class="xn-location">Toronto</span> and <span class="xn-location">Beijing</span>, UFC produces more than 30 live events annually and is the largest Pay-Per-View event provider in the world. In 2011, the UFC burst into the mainstream with a landmark seven-year broadcast agreement with FOX Sports Media Group. The agreement includes four live events broadcast on the FOX network annually, with additional fight cards and thousands of hours of programming broadcast on FOX properties FX and FUEL TV. This includes the longest-running sports reality show on television, <i>The Ultimate Fighter®,</i> which now airs on FX in an exciting new live format. </p> <p>In addition to its reach on FOX, UFC programming is broadcast in over 149 countries and territories, to nearly one billion homes worldwide, in 20 different languages. UFC content is also distributed commercially in <span class="xn-location">the United States</span> to bars and restaurants through Joe Hand Promotions and in English throughout <span class="xn-location">Canada</span> via Premium Sports Broadcasting Inc. and in <span class="xn-location">Quebec</span> through Interbox. The UFC also connects with tens of millions of fans through its website, UFC.com, as well as social media sites Facebook and Twitter. UFC President <span class="xn-person">Dana White</span> is considered one of the most accessible and followed executives in sports, with over two million followers on Twitter.  Ancillary UFC businesses include best-selling DVDs, an internationally distributed magazine, UFC.TV offering live event broadcasts and video on demand around the world, the best-selling UFC Undisputed® video game franchise distributed by THQ, UFC GYM®, UFC Fight Club affinity program, UFC Fan Expo® festivals, branded apparel and trading cards. </p> <p>Contact:<br/>AppTech Corp<br/>561-801-7985<br/><a href="mailto:ir@apptechcorp.com" target="_blank">ir@apptechcorp.com</a></p> <p> </p> <p> </p> <p>SOURCE AppTech Corp</p> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=DA12266&amp;Transmission_Id=201205230900PR_NEWS_USPR_____DA12266&amp;DateId=20120523" style="border:0px; width:1px; height:1px;"/> Crowd Source Marketing: An Untapped Gold Mine for Mobile Developers http://www.einpresswire.com/article/801206-crowd-source-marketing-an-untapped-gold-mine-for-mobile-developers http://www.einpresswire.com/article/801206-crowd-source-marketing-an-untapped-gold-mine-for-mobile-developers Wed, 23 May 2012 12:33:00 +0000 <h2>Accelerate User Acquisition Through Trusted SMS Referrals From Your Friends</h2><div style="float:left;"><img src="http://media.marketwire.com/attachments/201204/37559_hook-mobile.jpg"></div><br clear="left"> <p> <em style="font-weight: bold;"> </em> Despite a weak national economy that has hurt nearly every other industry, mobile gaming remains a lucrative venture that generated approximately $5 billion in revenue last year and is projected to reach $16 billion by 2016.<em style="vertical-align: super;">1</em></p> <p>Although potential profits in the mobile gaming industry are enormous, individual game developers and publishers face numerous obstacles to successfully growing their app share. In fact, 80 percent of all developers don't produce enough revenues to support a business and 60 percent can't even earn enough to recoup their development costs<em style="vertical-align: super;">2</em> because...</p> <ul style="list-style-type: disc"> <li>New user acquisition costs averaged $1.30 per player in March 2012, up a whopping 14 percent just from January, when the price was $1.14 per new player.<em style="vertical-align: super;">3</em> </li> <li>As the field becomes ever more crowded and the competition fiercer, the average revenue per game is only $5,882.<em style="vertical-align: super;">4</em> </li> <li>With the fragmentation of media inhibiting the effectiveness of most marketing, the reality is that more than half of all gamers learn about new mobile games from friends and family.<em style="vertical-align: super;">5</em></li> </ul> <p>Yet the biggest dilemma for developers is that existing social media is too cumbersome to capitalize on user game preferences and the social mobile gaming phenomena. Even with social media, the gamer plays in isolation because he or she has no way of inviting others from their mobile device to join them in play without entering a labyrinth of different hosts and servers such as Facebook and Twitter.</p> <p>What if there were an inexpensive way to simplify and standardize word-of-mouth recommendations from family and friends to download and play a new mobile game?</p> <p>Now there is.</p> <p><a href="http://ctt.marketwire.com/?release=890788&amp;id=1640665&amp;type=1&amp;url=http%3a%2f%2fhookmobile.com%2f">Hook Mobile</a> introduces the App Growth Engine (AGE), an invitation engine which allows mobile app and game developers to acquire new users and grow market share at staggering rates by shifting the promotion of their app to their most reliable and ardent partners -- their satisfied current users.</p> <p>AGE enables gamers to invite family, friends and colleagues to join them in play with just a single tap and without ever having to log onto Facebook or Twitter. By sending invitations from within the app, AGE converts active users into diehard word-of-mouth marketers for the app, thereby slashing new player acquisition costs to pennies per user for mobile developers and game publishers. </p> <p>Hook Mobile is releasing its most advanced AGE software development kit (SDK) for iOS -- the platform giant that dominates 84 percent of the revenue from mobile games.<em style="vertical-align: super;">6</em> The ready-to-go new iOS plug-in makes app discoverability and invitations even easier for both developers and users.</p> <p>Hook Mobile is also launching an AGE SDK for Android to allow developers to take advantage of the more than 300 million Android devices activated to date.<em style="vertical-align: super;">6</em></p> <p>"Do you ever wish that there was a better way to tell someone about an app?" said Terry Hsiao, CEO of Hook Mobile. "Sharing an app via SMS to your friends has reach, relevance and social context. It is a win-win for developers and users."</p> <p>With AGE, Hook Mobile delivers the most innovative technological version of a primordial biological imperative: grow and flourish or shrivel up and die. With AGE, the choice for developers and users alike is pure natural selection.</p> <p><em style="vertical-align: super;">1</em> Mobile Gaming Companies Redefining Video Game Industry Landscape, Finance.Yahoo.com, May 7, 2012, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640668&amp;type=1&amp;url=http%3a%2f%2ffinance.yahoo.com%2fnews%2fmobile-gaming-companies-redefining-video-122000056.html">http://finance.yahoo.com/news/mobile-gaming-companies-redefining-video-122000056.html</a>.</p> <p><em style="vertical-align: super;">2</em> Infographic: 60 Percent of App Developers Don't Break Even, PCMag.com, May 4, 2012, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640671&amp;type=1&amp;url=http%3a%2f%2fwww.pcmag.com%2farticle%2fprint%2f297509">http://www.pcmag.com/article/print/297509</a>.</p> <p><em style="vertical-align: super;">3</em> iPhone app downloads plummeted in March while marketing costs held steady, Venturebeat.com, April 27, 2012, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640674&amp;type=1&amp;url=http%3a%2f%2fventurebeat.com%2f2012%2f04%2f27%2fiphone-app-dowloads-plummeted-in-march-while-marketing-costs-held-steady%2f">http://venturebeat.com/2012/04/27/iphone-app-dowloads-plummeted-in-march-while-marketing-costs-held-steady/</a>. </p> <p><em style="vertical-align: super;">4</em> The road ahead in mobile games, VentureBeat.com, July 10, 2011, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640677&amp;type=1&amp;url=http%3a%2f%2fventurebeat.com%2f2011%2f07%2f10%2fthe-road-ahead-in-mobile-games%2f">http://venturebeat.com/2011/07/10/the-road-ahead-in-mobile-games/</a>. </p> <p><em style="vertical-align: super;">5</em> Share of paying players amongst 101 million American mobile gamers rises to 36%, Newzoo.com, May 6, 2012, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640680&amp;type=1&amp;url=http%3a%2f%2fwww.newzoo.com%2fENG%2f1504-Detail.html%26id%3d109">http://www.newzoo.com/ENG/1504-Detail.html&amp;id=109</a></p> <p><em style="vertical-align: super;">6</em> Google Says 850K Android devices activated each day, CNET.com, February 7, 2012, <a href="http://ctt.marketwire.com/?release=890788&amp;id=1640683&amp;type=1&amp;url=http%3a%2f%2freviews.cnet.com%2f8301-13970_7-57385635-78%2fgoogle-says-850k-android-devices-activated-each-day%2f">http://reviews.cnet.com/8301-13970_7-57385635-78/google-says-850k-android-devices-activated-each-day/</a>.</p> <p> <em style="font-weight: bold;">Media Contact:<br /> </em>Wayne Chen<br /> PR &amp; Marketing<br /> Hook Mobile<br /> 703.852.8835 X 4<br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=AE0BB981E2056170">Email Contact</a> </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=890788&ProfileId=&sourceType=1"></div><br> <div style="float:left;"><a href="http://www2.marketwire.com/mw/frame_mw?attachid=1992162"><img src="http://media.marketwire.com/attachments/201205/TN-46278_video2.jpg"></a><p>App Growth Engine 1 Minute Demo for App Developers by Hook Mobile </p></div><br clear="left"> Gamesys: Jackpotjoy's Facebook Slots Celebrate Two New Additions http://www.einpresswire.com/article/800959-gamesys-jackpotjoy-s-facebook-slots-celebrate-two-new-additions http://www.einpresswire.com/article/800959-gamesys-jackpotjoy-s-facebook-slots-celebrate-two-new-additions Wed, 23 May 2012 09:45:00 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">Gamesys: Jackpotjoy's Facebook Slots Celebrate Two New Additions</h1> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p><span class="xn-location">LONDON</span>, <span class="xn-chron">May 23, 2012</span> /PRNewswire/ --</p> <p>With more than 6 million players and a stunning 650,000 Facebook likes are iwi's Jackpotjoy slots machines one of the most popular games on Facebook. No wonder the application is so popular, with a range of already more than 20 unique slots and an offer that constantly gets updated with new exciting content.</p> <p>Playing the <a href="http://www.jackpotjoyslots.com/">Jackpotjoy's free slots on Facebook</a>, one can win virtual coins and experience points (XP) which allows them to reach new levels where they have access to different slots.  Every four hours there is a free coin bonus to make sure coin accounts are constantly filled up plus each day players can take their Daily Spin which gives them an additional coin bonus.</p> <p>This time Jackpotjoy Facebook slots celebrates two new additions: The Celestial Simians and the Running with the Pack slot.</p> <p>While playing the Celestial Simians, the aim of the game is to eliminate alien enemies before the player protection shields are destroyed.  Each destroyed enemy is rewarded with coins and if a player can destroy all aliens before he loses all his shield power he can win a special bonus prize.</p> <p>Running with the Pack is a 50 line, 4 reel video game slot with a free spin bonus feature; here you can run with the wolves and experience the excitement of slot games. As with all Facebook slots the special feature are the bonus games, in this case 3 SCATTER symbols need to appear and you can win the pack free spin bonus- so more spins to have fun!</p> <p>What are you waiting for? Discover the great world on Facebook slots; your first spin is just a few clicks away! For more online fun, check out <a href="http://www.jackpotjoybingo.com/">Jackpotjoy's free bingo bonus games</a> and enjoy a great time playing.</p> <p>GAMESYS</p> <p>The Gamesys Group was founded by <span class="xn-person">Noel Hayden</span> in <span class="xn-chron">April 2001</span> with a small team of developers. The aim was to build a profitable online entertainment business providing casino games, online bingo and slots.  Due to Jackpotjoy's success in the UK the company has established international growth with bingo websites in other European countries. Visit <a href="http://www.labotetienda-botemania.com/">Botemania's great gaming site</a> or the Swedish venture and explore the great world of Jackpotjoy.</p> <p> </p> <p> </p> <br /> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=30062165en_Public&amp;Transmission_Id=201205230545PR_NEWS_EURO_ND__30062165en_Public&amp;DateId=20120523" style="border:0px; width:1px; height:1px;"/> Gamesys: Jackpotjoy's Facebook Slots Celebrate Two New Additions http://www.einpresswire.com/article/800970-gamesys-jackpotjoy-s-facebook-slots-celebrate-two-new-additions http://www.einpresswire.com/article/800970-gamesys-jackpotjoy-s-facebook-slots-celebrate-two-new-additions Wed, 23 May 2012 09:45:00 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">Gamesys: Jackpotjoy's Facebook Slots Celebrate Two New Additions</h1> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p><span class="xn-location">LONDON</span>, <span class="xn-chron">May 23, 2012</span> /PRNewswire/ --</p> <p>With more than 6 million players and a stunning 650,000 Facebook likes are iwi's Jackpotjoy slots machines one of the most popular games on Facebook. No wonder the application is so popular, with a range of already more than 20 unique slots and an offer that constantly gets updated with new exciting content.</p> <p>Playing the <a href="http://www.jackpotjoyslots.com/">Jackpotjoy's free slots on Facebook</a>, one can win virtual coins and experience points (XP) which allows them to reach new levels where they have access to different slots.  Every four hours there is a free coin bonus to make sure coin accounts are constantly filled up plus each day players can take their Daily Spin which gives them an additional coin bonus.</p> <p>This time Jackpotjoy Facebook slots celebrates two new additions: The Celestial Simians and the Running with the Pack slot.</p> <p>While playing the Celestial Simians, the aim of the game is to eliminate alien enemies before the player protection shields are destroyed.  Each destroyed enemy is rewarded with coins and if a player can destroy all aliens before he loses all his shield power he can win a special bonus prize.</p> <p>Running with the Pack is a 50 line, 4 reel video game slot with a free spin bonus feature; here you can run with the wolves and experience the excitement of slot games. As with all Facebook slots the special feature are the bonus games, in this case 3 SCATTER symbols need to appear and you can win the pack free spin bonus- so more spins to have fun!</p> <p>What are you waiting for? Discover the great world on Facebook slots; your first spin is just a few clicks away! For more online fun, check out <a href="http://www.jackpotjoybingo.com/">Jackpotjoy's free bingo bonus games</a> and enjoy a great time playing.</p> <p>GAMESYS</p> <p>The Gamesys Group was founded by <span class="xn-person">Noel Hayden</span> in <span class="xn-chron">April 2001</span> with a small team of developers. The aim was to build a profitable online entertainment business providing casino games, online bingo and slots.  Due to Jackpotjoy's success in the UK the company has established international growth with bingo websites in other European countries. Visit <a href="http://www.labotetienda-botemania.com/">Botemania's great gaming site</a> or the Swedish venture and explore the great world of Jackpotjoy.</p> <p> </p> <p> </p> <br /> <p>SOURCE Jackpotjoy</p> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=UKW822&amp;Transmission_Id=201205230545PR_NEWS_USPR_____UKW822&amp;DateId=20120523" style="border:0px; width:1px; height:1px;"/> Moshi Monsters and GREE in Mobile Partnership http://www.einpresswire.com/article/800844-moshi-monsters-and-gree-in-mobile-partnership http://www.einpresswire.com/article/800844-moshi-monsters-and-gree-in-mobile-partnership Wed, 23 May 2012 06:00:00 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">Moshi Monsters and GREE in Mobile Partnership</h1> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p><span class="xn-location">LONDON</span>, <span class="xn-chron">May 23, 2012</span> /PRNewswire/ --</p> <p style="FONT-STYLE: italic; FONT-WEIGHT: bold">Mind Candy Partners with Gaming Giant, GREE, to Bring Moshi Monsters to Mobile</p> <p>Mind Candy, the company behind global family brand, <i>Moshi Monsters</i>&#8482; and GREE, a leader in mobile social gaming have joined forces to take <i>Moshi Monsters</i>&#8482; to mobile devices worldwide. The partnership will kick off with the launch of two new <i>Moshi Monsters</i> mobile games on the GREE Platform, set for release in Q4 2012.</p> <p>     (Photo: <a href="http://photos.prnewswire.com/prnh/20120427/529040-b">http://photos.prnewswire.com/prnh/20120427/529040-b</a><img src="http://photos.prnewswire.com/prnthumb/20120427/529040-b" align="right"/> )<br /> </p> <p>The partnership will bring Mind Candy's popular family brand <i>Moshi Monsters</i> to GREE's 230 million worldwide users, while introducing the GREE Platform to an active community of more than 60 million registered <i>Moshi Monsters</i> users globally. The partnership will also expand upon <i>Moshi Monster</i><i>'</i><i>s</i> cross-continent success by delivering fully localized mobile games in multiple languages, including English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, Mandarin and more.  </p> <p>"Our fans love tablets and smartphones so we're really excited to take our much loved characters and stories to these new platforms," said <span class="xn-person">Michael Acton Smith</span>, Founder and CEO of Mind Candy. "GREE has achieved phenomenal success and we're looking forward to working with them on these two games."</p> <p>"We're really excited to work with Mind Candy to bring <i>Moshi Monsters</i> to our global mobile community and to the GREE Platform," said <span class="xn-person">Yoshikazu Tanaka</span>, Founder and Chief Executive Officer of GREE, Inc. "<i>Moshi Monsters</i> is a leader in the online industry and has built a great and loyal following.  GREE is delighted to be a part of the franchise's move to mobile and believes the relationship is a great opportunity to further illustrate GREE's on-going commitment to bringing quality content for all gamers to the new platform."</p> <p>GREE is dedicated to building a global social mobile gaming community for players and developers alike.  The GREE Platform features unique and high-quality content bringing gamers a robust social gaming experience.</p> <p>As part of its move into the mobile gaming industry Mind Candy is building an in-house team to handle mobile partnerships and the internal development of all mobile titles, including several games and apps set for release throughout 2012.</p> <p><u>About Mind Candy</u></p> <p>Mind Candy is a global entertainment company based in the UK with offices in <span class="xn-location">Los Angeles</span> and <span class="xn-location">New York</span>, and the creator of the successful <i>Moshi Monsters</i> franchise. Formed in 2004 by Internet entrepreneur <span class="xn-person">Michael Acton Smith</span>, Mind Candy is considered a pioneer for digitally based brands in the family entertainment space.</p> <p>For more information visit <a href="http://www.mindcandy.com/">http://www.MindCandy.com</a></p> <p><u>About Moshi Monsters</u></p> <p>With over 60 million registered users in 150 territories worldwide, <i>Moshi Monsters</i> - the online world of adoptable pet monsters, is a global phenomenon. Within the <i>Moshi Monsters</i> online world, players choose from one of six virtual pet monsters to create, name and nurture. Once their pet has been customized, players navigate their way around Monstro City, taking the daily puzzle challenge to earn "Rox" (virtual currency), playing games, solving Super Moshi Missions, personalizing their room, showing off artwork, reading stories and communicating with friends in a safe environment.</p> <p>Following its huge online success, <i>Moshi Monsters</i> is expanding beyond the computer screen with an array of physical products, including best-selling toys; the #1-selling kids magazine in the UK; a best-selling Nintendo DS&#8482; video game; a video on demand platform (Moshi TV); a music album; books; membership cards; trading cards, and much more. Total gross retail sales across all <i>Moshi Monsters</i>- related products exceeded <span class="xn-money">$100M</span> in 2011.</p> <p>For more information visit <a href="http://www.moshimonsters.com/">http://www.MoshiMonsters.com</a></p> <p><u>ABOUT GREE, Inc.</u></p> <p>GREE is a global mobile social gaming company at the forefront of mobile technology. GREE is focused on building the world's leading mobile social gaming ecosystem for users and developers, while creating and supporting unique free-to-play game content. GREE is continuing to expand globally and its network now reaches more than 230 million users around the world. GREE has offices in <span class="xn-location">Tokyo</span>, <span class="xn-location">San Francisco</span>, <span class="xn-location">London</span>, <span class="xn-location">Singapore</span>, <span class="xn-location">Seoul</span>, <span class="xn-location">Beijing</span>, and <span class="xn-location">Amsterdam</span>.</p> <p>For more information about GREE, please visit <a href="http://www.gree-corp.com">http://www.gree-corp.com</a></p> <p> </p> <br /> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=30062132en_Public&amp;Transmission_Id=201205230200PR_NEWS_EURO_ND__30062132en_Public&amp;DateId=20120523" style="border:0px; width:1px; height:1px;"/> Moshi Monsters and GREE in Mobile Partnership http://www.einpresswire.com/article/800848-moshi-monsters-and-gree-in-mobile-partnership http://www.einpresswire.com/article/800848-moshi-monsters-and-gree-in-mobile-partnership Wed, 23 May 2012 06:00:00 +0000 <div class="xn-newslines"> <h1 class="xn-hedline">Moshi Monsters and GREE in Mobile Partnership</h1> <h2 class="xn-hedline">Mind Candy Partners with Gaming Giant, GREE, to Bring Moshi Monsters to Mobile</h2> <p class="xn-distributor">PR Newswire</p> </div> <div class="xn-content"> <p><span class="xn-location">LONDON</span> and <span class="xn-location">SAN FRANCISCO</span>, <span class="xn-chron">May 23, 2012</span> /PRNewswire/ -- Mind Candy (<a href="http://www.mindcandy.com/" target="_blank">www.mindcandy.com</a>), the company behind global family brand <i>Moshi Monsters</i>™ (<a href="http://www.moshimonsters.com/" target="_blank">www.MoshiMonsters.com</a>), and GREE (<a href="http://www.gree-corp.com/" target="_blank">www.gree-corp.com</a>), a leader in mobile social gaming, have joined forces to take <i>Moshi Monsters</i>™ to mobile devices worldwide. The partnership will kick off with the launch of two new <i>Moshi Monsters</i> mobile games on the GREE Platform, set for release in Q4 2012.</p> <p>(Photo: <a href="http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-a" target="_blank">http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-a</a><img src="http://photos.prnewswire.com/prnthumb/20120523/NY12243LOGO-a" align="right"/>)</p> <p>(Photo: <a href="http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-b" target="_blank">http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-b</a><img src="http://photos.prnewswire.com/prnthumb/20120523/NY12243LOGO-b" align="right"/>) </p> <p>(Photo: <a href="http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-c" target="_blank">http://photos.prnewswire.com/prnh/20120523/NY12243LOGO-c</a><img src="http://photos.prnewswire.com/prnthumb/20120523/NY12243LOGO-c" align="right"/>) </p> <p>The partnership will bring Mind Candy&#39;s popular family brand <i>Moshi Monsters</i> to GREE&#39;s 230 million worldwide users, while introducing the GREE Platform to an active community of more than 60 million registered <i>Moshi Monsters</i> users globally. The partnership will also expand upon <i>Moshi Monster&#39;s </i>cross-continent success by delivering fully localized mobile games in multiple languages, including English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, Mandarin and more.  </p> <p>&#34;Our fans love tablets and smartphones so we&#39;re really excited to take our much loved characters and stories to these new platforms,&#34; said <span class="xn-person">Michael Acton Smith</span>, Founder and CEO of Mind Candy. &#34;GREE has achieved phenomenal success, and we&#39;re looking forward to working with them on these two games.&#34;</p> <p>&#34;We&#39;re really excited to work with Mind Candy to bring <i>Moshi Monsters</i> to our global mobile community and to the GREE Platform,&#34; said <span class="xn-person">Yoshikazu Tanaka</span>, Founder and Chief Executive Officer of GREE, Inc. &#34;<i>Moshi Monsters</i> is a leader in the online industry and has built a great and loyal following. GREE is delighted to be a part of the franchise&#39;s move to mobile and believes the relationship is a great opportunity to further illustrate GREE&#39;s on-going commitment to bringing quality content for all gamers to the new platform.&#34;</p> <p>GREE is dedicated to building a global social mobile gaming community for players and developers alike. The GREE Platform features unique and high-quality content bringing gamers a robust social gaming experience.</p> <p>As part of its move into the mobile gaming industry Mind Candy is building an in-house team to handle mobile partnerships and the internal development of all mobile titles, including several games and apps set for release throughout 2012.</p> <p><u>About Mind Candy</u></p> <p>Mind Candy is a global entertainment company based in the UK with offices in <span class="xn-location">Los Angeles</span> and <span class="xn-location">New York</span>, and the creator of the successful <i>Moshi Monsters</i> franchise. Formed in 2004 by Internet entrepreneur <span class="xn-person">Michael Acton Smith</span>, Mind Candy is considered a pioneer for digitally based brands in the family entertainment space.</p> <p> For more information visit <a href="http://www.mindcandy.com/" target="_blank">http://www.MindCandy.com</a></p> <p><u>About Moshi Monsters</u></p> <p>With over 60 million registered users in 150 territories worldwide, <i>Moshi Monsters</i> - the online world of adoptable pet monsters, is a global phenomenon. Within the <i>Moshi Monsters</i> online world, players choose from one of six virtual pet monsters to create, name and nurture. Once their pet has been customized, players navigate their way around Monstro City, taking the daily puzzle challenge to earn &#34;Rox&#34; (virtual currency), playing games, solving Super Moshi Missions, personalizing their room, showing off artwork, reading stories and communicating with friends in a safe environment.</p> <p>Following its huge online success, <i>Moshi Monsters</i> is expanding beyond the computer screen with an array of physical products, including best-selling toys; the #1-selling kids magazine in the UK; a best-selling Nintendo DS™ video game; a video on demand platform (Moshi TV); a music album; books; membership cards; trading cards, and much more. Total gross retail sales across all <i>Moshi Monsters</i>- related products exceeded <span class="xn-money">$100M</span> in 2011. </p> <p>For more information visit <a href="http://www.moshimonsters.com/" target="_blank">www.MoshiMonsters.com</a></p> <p><u>ABOUT GREE, Inc.</u></p> <p>GREE is a global mobile social gaming company at the forefront of mobile technology. GREE is focused on building the world&#39;s leading mobile social gaming ecosystem for users and developers, while creating and supporting unique free-to-play game content. GREE is continuing to expand globally and its network now reaches more than 230 million users around the world. GREE has offices in <span class="xn-location">Tokyo</span>, <span class="xn-location">San Francisco</span>, <span class="xn-location">London</span>, <span class="xn-location">Singapore</span>, <span class="xn-location">Seoul</span>, <span class="xn-location">Beijing</span>, and <span class="xn-location">Amsterdam</span>.</p> <p>For more information about GREE, please visit <a href="http://www.gree-corp.com/" target="_blank">www.gree-corp.com</a> </p> <p><i>GREE and the GREE logo are trademarks or registered trademarks of GREE, Inc. in <span class="xn-location">Japan</span> and/or other countries. All other trademarks are the property of their respective owners.</i></p> <p /> <p>SOURCE Mind Candy</p> </div> <img alt="" src="http://rt.prnewswire.com/rt.gif?NewsItemId=NY12243&amp;Transmission_Id=201205230200PR_NEWS_USPR_____NY12243&amp;DateId=20120523" style="border:0px; width:1px; height:1px;"/> EVE Online: Inferno Now Available http://www.einpresswire.com/article/800363-eve-online-inferno-now-available http://www.einpresswire.com/article/800363-eve-online-inferno-now-available Tue, 22 May 2012 16:50:00 +0000 <h2>17th Free Expansion for Subscribers Brings More War to EVE</h2><div style="float:left;"><img src="http://media.marketwire.com/attachments/201011/11048_EVEOnlinelogo.jpg"></div><br clear="left"> <p> <a href="http://ctt.marketwire.com/?release=890425&amp;id=1636561&amp;type=1&amp;url=http%3a%2f%2fwww.ccpgames.com%2f">CCP Games</a> today released <em style="font-style: italic">EVE Online: Inferno,</em> delivering the latest war-fueled update to its 9-straight-year growing playerbase. The 17<em style="vertical-align: super;">th</em> free expansion to <em style="font-style: italic">EVE</em> aims to create a fascinating upheaval in <em style="font-style: italic">EVE</em>'s undivided "sandbox" universe, where entire economic, political and social ecosystems are completely run by players, their imaginations and their actions. The opportunities created by the expansion's new features and changes are tremendous for new and veteran pilots alike. </p> <p>"If you've ever had dreams of piloting a spaceship into a full blown Sci-Fi war of thousands of ships, <em style="font-style: italic">EVE</em> is your game and <em style="font-style: italic">Inferno</em> your expansion. Or, if you've been skirting the edges of conflict for years, there are going to be some pretty compelling reasons to put your hull at risk," says Jon Lander, Senior Producer of <em style="font-style: italic">EVE Online</em>.</p> <p>The recently released <em style="font-style: italic">EVE Online: Inferno</em> trailer illustrates the wealth of features, amazing new graphical effects and new support for mercenary gameplay in a universe full of explosions and profit.</p> <p><a href="http://ctt.marketwire.com/?release=890425&amp;id=1636564&amp;type=1&amp;url=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3dkED11aGobUk">http://www.youtube.com/watch?v=kED11aGobUk</a></p> <p>Key features of <em style="font-style: italic">EVE Online: Inferno</em> include</p> <ul style="list-style-type: disc"> <li>Missiles and Launchers: savor every moment from launch to impact with missile launchers and dramatic new missile effects </li> <li>War Declarations: reworked systems to help you wage war and keep track of your legacy </li> <li>Mercenary Marketplace: pay the best guns-for-hire to settle your scores, or make yourself available to the highest bidders in the most notorious PVP universe in gaming </li> <li>Factional Warfare: enlist in a faction and join the entry-level game of conquest with more rewards and deeper gameplay than ever before </li> <li>Visual Updates: Enhanced graphics on ship models and increased options in the industry-leading character creator </li> <li>Plus kill reports, unified inventory, 16 new modules, frigate re-balancing and dozens of enhancements to both UI and gameplay</li> </ul> <p>Read more about the features of <em style="font-style: italic">EVE Online: Inferno</em> here: <a href="http://ctt.marketwire.com/?release=890425&amp;id=1636567&amp;type=1&amp;url=http%3a%2f%2fwww.eveonline.com%2finferno">www.eveonline.com/inferno</a></p> <p>Full release notes of the hundreds of changes in <em style="font-style: italic">Inferno</em> can be found here: <a href="http://ctt.marketwire.com/?release=890425&amp;id=1636570&amp;type=1&amp;url=http%3a%2f%2fcommunity.eveonline.com%2fupdates%2fpatchnotes.asp">http://community.eveonline.com/updates/patchnotes.asp</a></p> <p>A free 14-day trial of <em style="font-style: italic">EVE Online</em>, which includes the <em style="font-style: italic">Inferno </em>features, can be found at <a href="http://ctt.marketwire.com/?release=890425&amp;id=1636573&amp;type=1&amp;url=http%3a%2f%2fwww.eveonline.com%2f">www.eveonline.com</a>.</p> <p style="vertical-align: baseline"><em style="font-style: italic"><em style="font-weight: bold;">About EVE Online<br /> </em></em><em style="font-style: italic">EVE Online</em> is a spectacular, captivating gaming experience where hundreds of thousands of players compete within the same virtual cosmic universe for riches, power, glory and adventure. In <em style="font-style: italic">EVE</em>, players can create and live out their most virtuous or sinister dreams, piloting starships through a futuristic galaxy featuring a sophisticated, player-run economy and a solar system rife with treasures to be discovered. With professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander and more, <em style="font-style: italic">EVE</em> players have access to a diverse array of tools and interfaces to forge their own exhilarating path. <em style="font-style: italic">EVE</em> players can also interact within <em style="font-style: italic">EVE Gate</em>, a Web-based portal for the <em style="font-style: italic">EVE</em> community to connect, organize and communicate outside of the game itself. Learn more and sign up for a free trial at <a href="http://ctt.marketwire.com/?release=890425&amp;id=1636576&amp;type=1&amp;url=http%3a%2f%2flinks.mail.eveonline.com%2fctt%3fkn%3d22%26ms%3dMzY3NDgxNDcS1%26r%3dMzA1NTUxOTYxOQS2%26b%3d0%26j%3dMTA0NjU1MDc3S0%26mt%3d1%26rt%3d0">www.eveonline.com.</a></p> <p> Media Contact: <br /> Ned Coker <br /> <a href="http://www2.marketwire.com/mw/emailprcntct?id=0928D9CCFD8B1464">Email Contact</a> <br /> @ccp_manifest </p> <div style="float:left;"><img src="http://at.marketwire.com/accesstracking/AccessTrackingLogServlet?PrId=890425&ProfileId=&sourceType=1"></div><br clear="left">