Virtual Reality 2017 Global Market Expected to Grow at CAGR 96.09 % and Forecast to 2021

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PUNE, INDIA, December 15, 2017 /EINPresswire.com/ --

About virtual reality 
Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises. 
A virtual reality system can be classified into the following: 
• Non-immersive virtual reality system 
• Semi-immersive virtual reality system 
• Immersive virtual reality system

Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.

Covered in this report 
The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key vendors 
• Avegant 
• Beijing ANTVR Technology 
• Criffin 
• EON Reality 
• Google 
• HTC 
• ImmersiON-VRelia 
• Leap Motion 
• Oculus VR 
• Razer 
• Samsung 
• Shoogee (Durovis Dive) 
• Sony 
• Virtalis 
• Virtual Realities 
• Vrizzmo 
• WorldViz 

 

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Key market driver 
• Increased awareness 
• For a full, detailed list, view our report 
Key market challenge 
• Concerns regarding criminal acts 
• For a full, detailed list, view our report 
Key market trend 
• Investments, Partnerships, and M&A 
• For a full, detailed list, view our report 
Key questions answered in this report 
• What will the market size be in 2019 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?

Table of Contents:

PART 01: Executive summary 
Highlights 
PART 02: Scope of the report 
Market overview 
End-user segments 
Base year 
Geographical areas 
Market size calculation and segmentation 
Common currency conversion rates 
PART 03: Market research methodology 
Research methodology 
Economic indicators 
PART 04: Introduction 
Key market highlights 
PART 05: Market landscape 
Market overview 
Components of VR system 
VR transition 
Market size and forecast 
Five forces analysis 
PART 06: Market segmentation by components 
Global virtual reality market revenue contribution: Hardware versus software 
PART 07: Market segmentation by end-user 
Gaming 
Entertainment 
Industrial 
E-commerce 
Sports and fitness 
Travel and tourism 
Military and aviation 
PART 08: Geographical segmentation 
Global virtual reality market 2015-2019 by geography 
PART 09: Market drivers 
PART 10: Impact of drivers 
PART 11: Market challenges 
PART 12: Impact of drivers and challenges 
PART 13: Market trends 
PART 14: Vendor landscape 
Competitive scenario 
PART 15: Key vendor analysis 
Avegant 
Beijing ANTVR Technology 
Criffin 
EON Reality 
Google 
HTC 
ImmersiON-VRelia 
Leap Motion 
Oculus VR 
Razer 
Samsung 
Shoogee (Durovis Dive) 
Sony 
Virtalis 
Virtual Realities 
Vrizzmo 
WorldViz 

 Continued…….

 

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