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Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal First Quarter 2018

GAAP Net revenue grew 34% to $418.2 million

GAAP Net income increased to $0.56 per diluted share

Net Sales grew 28% to $348.3 million

NEW YORK--(BUSINESS WIRE)--Aug. 2, 2017-- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal first quarter 2018, ended June 30, 2017. In addition, the Company provided its initial financial outlook for its fiscal second quarter ending September 30, 2017, and updated its financial outlook for its fiscal year ending March 31, 2018.

Fiscal First Quarter 2018 GAAP Financial Highlights

Net revenue grew 34% to $418.2 million, as compared to $311.6 million in last year’s fiscal first quarter. The largest contributors to net revenue in fiscal first quarter 2018 were NBA® 2K17, Grand Theft Auto V® and Grand Theft Auto Online, WWE® 2K17 and WWE SuperCard, and Mafia III.

Digitally-delivered net revenue grew 56% to $268.2 million, as compared to $172.1 million in last year’s fiscal first quarter. Recurrent consumer spending (virtual currency, downloadable add-on content and microtransactions) grew 72% year-over-year and accounted for 63% of digitally-delivered net revenue, or 41% of total net revenue. The largest contributors to digitally-delivered net revenue in fiscal first quarter 2018 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K17, and WWE SuperCard and WWE 2K17.

Net income increased to $60.3 million, or $0.56 per diluted share, as compared to net loss of $38.6 million, or $0.46 per diluted share, for the comparable period last year.

As of June 30, 2017, the Company had cash and short-term investments of $1.281 billion.

The following data, together with a management reporting tax rate of 22%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

  Three Months Ended June 30, 2017
           
Financial Data
$ in thousands

Statement of Operations

 

Change in deferred net revenue and related cost of goods sold

 

Stock-based compensation

 

Non-cash amounts related to convertible notes

 

Acquisition related expenses

 

Amortization of intangible assets

 

Business reorganization excluding stock-based compensation

 
Net revenue $ 418,216 (69,911 )
Cost of goods sold   194,569     (40,291 )   (3,481 )           (4,242 )    
 
Gross profit 223,647 (29,620 ) 3,481 4,242
 
Total operating expenses   173,428         (20,590 ) (1)       (18 )   (3,951 )   (8,178 )
 
Income from operations 50,219 (29,620 ) 24,071 18 8,193 8,178
Interest and other, net   (2,808 )           4,134            
Income before income taxes 47,411 (29,620 ) 24,071 4,134 18 8,193 8,178
1) Includes $2,421 of stock-based compensation related to business reorganization.
 

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 118.8 million and adds back to net income the interest expense, net of tax, on the convertible notes of $0.4 million.

Operational Metric – Net Sales

Starting with fiscal first quarter 2018, Take-Two has replaced Bookings with Net Sales as an operational metric. The Company has made this change in order to increase transparency and to be consistent with operational metrics provided by its peers. Net Sales is defined as the net amount of products and services sold digitally or sold-in physically during the period. Unlike Bookings, Net Sales includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

During fiscal first quarter 2018, total Net Sales grew 28% to $348.3 million, as compared to $272.6 million during last year’s fiscal first quarter. The largest contributors to Net Sales were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K17, Dragon City and Monster Legends, WWE 2K17 and WWE SuperCard, Mafia III, and Sid Meier’s Civilization VI. Catalog accounted for $326.2 million of Net Sales led by Grand Theft Auto and NBA 2K. Digitally-delivered Net Sales grew 47% to $280.9 million, as compared to $191.2 million in last year’s fiscal first quarter, led by Grand Theft Auto Online and Grand Theft Auto V, NBA 2K17, Monster Legends and Dragon City, WWE SuperCard and WWE 2K17, and Mafia III. Net Sales from recurrent consumer spending grew 71% year-over-year and accounted for 72% of digitally-delivered Net Sales, or 58% of total Net Sales.

Management Comments

“Fiscal 2018 is off to an excellent start, with our business’s positive momentum continuing to exceed our expectations in the first quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We delivered growth in both Net Sales and net revenue, as well as margin expansion. Our results were led by the ongoing extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, strong demand for NBA 2K17 – which is now our highest-selling sports title ever – and increased recurrent consumer spending.

“As a result of our stronger-than-expected first quarter operating results and improved outlook for the remainder of the year, we are increasing our fiscal 2018 outlook for Net Sales and net cash provided by operating activities. Looking ahead, we expect fiscal 2019 to be a record year for Net Sales and net cash provided by operating activities led by the launches of Rockstar Games’ Red Dead Redemption 2 and a highly anticipated new title from one of 2K’s biggest franchises. We have a robust development pipeline and are better positioned than ever for long-term growth and margin expansion.”

Business and Product Highlights

Since April 1, 2017:

Take-Two:

  • Further diversified its industry-leading portfolio of owned intellectual property through the acquisition of Kerbal Space Program, the critically acclaimed physics-based space simulation game. Created by independent developer Squad, Kerbal Space Program was originally released on PC in April 2015* and has sold over two million units to date. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 97%***. The Kerbal Space Program: Making History Expansion is planned to launch for PC later this calendar year.

*Game became available through Steam Early Access in March 2013, and launched in April 2015.

**Metacritic score for PC as of July 31, 2017.

***Steam user score as of July 31, 2017.

 

Rockstar Games:

  • Released new free content updates for Grand Theft Auto Online, including:
    • Gunrunning, a massive update offering new opportunities in illegal weapons trafficking gameplay and featuring tactical, full-service Mobile Operation Centers complete with new weapon upgrades and deep customization, all new Weaponized Vehicles and much more.
    • Dawn Raid, a two-team race under the cover of darkness to track down highly coveted contraband involving parachutes, Night and Thermal Vision Goggles and the Trackify app to locate the correct package.
    • Overtime Rumble, a new team-based fan favorite mode that pits up to 10 players in a vehicular remix of Darts as players try to land the Ruiner 2000 on platforms of various sizes.
    • Power Mad, a point-based battle where players on each team fight for the right to control the minigun-toting Juggernaut.
  • Announced that Red Dead Redemption 2® is planned for release worldwide in spring 2018 (fiscal year 2019) for PlayStation®4 and Xbox One.

2K:

  • Released two downloadable add-on packs for Mafia IIIStones Unturned and Sign of the Times – which are available for individual purchase or as part of the title’s Season Pass.
  • Announced Seth Rollins as the cover Superstar for WWE 2K18, the next release from its flagship WWE video game franchise, which will launch on October 17, 2017 for PlayStation 4 and Xbox One. Players who purchase the WWE 2K18 Deluxe Edition or WWE 2K18 Collector’s Edition from participating retailers will receive Early Access to their game copies and in-game bonuses beginning four days early on October 13, 2017. In addition, WWE 2K18 will be released for Nintendo Switch™ during fall 2017, marking the first time in five years that a WWE game has been available on a Nintendo platform. The title will be supported with a series of post-launch content, including a Season Pass.
  • Announced that Cleveland Cavaliers point guard, Kyrie Irving, will be the cover athlete of NBA 2K18, the next iteration of its top-rated and top-selling NBA video game simulation series, which will launch on September 19, 2017 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Nintendo Switch, and Windows PC platforms. In addition, Hall of Famer Shaquille O’Neal will be on the cover of the NBA 2K18 Legend Edition. This special edition will place a spotlight on “The Big Aristotle” with special Shaq-themed memorabilia and content, extending his legacy as the most dominant center in NBA history. NBA 2K18 will also debut the series’ first-ever Canadian cover, featuring Toronto Raptors’ shooting guard DeMar DeRozan.
  • Announced that XCOM® 2: War of the Chosen, the expansion pack for the 2016 award-winning strategy title from Firaxis Games, will be available for Windows PC, PlayStation 4 and Xbox One on August 29, 2017.

Financial Outlook for Fiscal 2018

Take-Two is providing its initial financial outlook for its fiscal second quarter ending September 30, 2017, and updating its financial outlook for its fiscal year ending March 31, 2018, as follows:

Second Quarter Ending September 30, 2017

  • GAAP net revenue is expected to range from $400 to $450 million
  • GAAP net income is expected to range from $17 to $27 million
  • GAAP diluted net income per share is expected to range from $0.15 to $0.25
  • Share count used to calculate GAAP diluted net income per share is expected to be 109.9 million (1)
  • Net Sales (operational metric) are expected to range from $465 to $515 million

The Company is also providing selected data and its management reporting tax rate of 22% that are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

  Three Months Ending September 30, 2017
   
Financial Data
$ in millions

GAAP outlook (2)

 

Change in deferred net revenue and related cost of goods sold

 

Stock-based compensation (3)

 

Non-cash amounts related to convertible notes

 

Amortization of intangible assets

   
Net revenue $400 to $450 $65
 
Cost of goods sold $194 to $222 $22 ($8) ($4)
 
Operating Expenses $185 to $195 ($18) ($4)
 
Interest and other, net $2 ($3)
 
Income (loss) before income taxes $19 to $31 $43 $26 $3 $8
 

Fiscal Year Ending March 31, 2018

As a result of its better-than-expected fiscal first quarter 2018 operating performance and improved outlook for the remainder of the fiscal year, Take-Two is increasing its fiscal year 2018 outlook for Net Sales and net cash provided by operating activities. In addition, due to the continued success of Grand Theft Auto Online and other factors, the Company has determined that it is necessary to extend the life of Grand Theft Auto V and Grand Theft Auto Online for purposes of calculating deferrals. As a result, and also due to higher expected internal royalties driven by the strong performance of Grand Theft Auto V and Grand Theft Auto Online, the Company is reducing its outlook for GAAP net revenue and GAAP net income.

  • GAAP net revenue is expected to range from $1.62 to $1.72 billion
  • GAAP net income is expected to range from $112 to $140 million
  • GAAP diluted net income per share is expected to range from $1.00 to $1.25
  • Share count used to calculate GAAP diluted net income per share is expected to be 111.8 million (4)
  • Net cash provided by operating activities is expected to be approximately $200 million
  • Capital expenditures are expected to be approximately $60 million
  • Net Sales (operational metric) are expected to range from $1.65 to $1.75 billion

The Company is also providing selected data and its management reporting tax rate of 22% that are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

  Twelve Months Ending March 31, 2018
         
Financial Data
$ in millions

GAAP outlook (2)

 

Change in deferred net revenue and related cost of goods sold

 

Stock-based compensation (3)

 

Non-cash amounts related to convertible notes

 

Amortization of intangible assets

 

Business reorganization excluding stock-based compensation

       
Net revenue $1,620 to $1,720 $30
 
Cost of goods sold $732 to $781 ($13 ) ($21 ) ($18 )
 
Operating Expenses $770 to $790

($74

) (5)

($16 ) ($8 )
 
Interest and other, net $9 ($14 )
 
Income (loss) before income taxes $109 to $141 $43 $95 $14 $34 $8
 
    1)   For the fiscal second quarter ending September 30, 2017, the Company’s fully diluted share count used for management reporting purposes is expected to be 120.3 million, which includes 109.0 million basic shares, 0.9 million participating shares and 10.4 million shares representing the potential dilution from convertible notes. The interest expense, net of tax, on the convertible notes, which is added back to net income to calculate diluted net income per share for management reporting purposes is $0.4 million. Take-Two’s GAAP net income per diluted share outlook is calculated using a diluted share count of 109.9 million (basic shares plus participating shares), because using the “if-converted” method and the Company’s fully diluted share count of 120.3 million would have been anti-dilutive.
2) The individual components of the financial outlook may not foot to the totals as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.
3) The Company's stock-based compensation expense for the periods above includes the cost of approximately 0.6 million restricted stock units previously granted to ZelnickMedia that are subject to variable accounting. Actual expense to be recorded in connection with these shares is dependent upon several factors, including future changes in Take-Two's stock price.
4) For the fiscal year ending March 31, 2018, the Company’s fully diluted share count used for management reporting purposes is expected to be 121.9 million, which includes 110.9 million basic shares, 0.8 million participating shares and 10.2 million shares representing the potential dilution from convertible notes. The interest expense, net of tax, on the convertible notes, which is added back to net income to calculate diluted net income per share for management reporting purposes is $1.8 million. Take-Two’s GAAP net income per diluted share outlook is calculated using a diluted share count of 111.8 million (basic shares plus participating shares), because using the “if-converted” method and the Company’s fully diluted share count of 121.9 million would have been anti-dilutive.
5) Includes $2.4 million of stock-based compensation related to business reorganization.
 

Key assumptions and dependencies underlying the Company’s financial outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of the Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these new-generation systems while continuing to leverage opportunities on the Xbox 360, PlayStation 3 and PC; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following titles were released since April 1, 2017:

Label

   

Title

   

Platforms

   

Release Date

2K    

Mafia III: Stones Unturned (DLC)

    PS4, Xbox One, PC     May 30, 2017
2K

Mafia III: Sign of the Times (DLC)

PS4, Xbox One, PC July 25, 2017
 

Take-Two's lineup of future titles announced to date includes:

 

Label

   

Title

   

Platforms

   

Release Date

2K

XCOM 2: War of the Chosen (DLC)

PS4, Xbox One, PC August 29, 2017
2K

NBA 2K18

PS4, PS3, Xbox One, Xbox 360, Switch (digital), PC September 19, 2017
2K

WWE 2K18

PS4, Xbox One October 17, 2017
2K

NBA 2K18

Switch (physical) Fall 2017
2K

WWE 2K18

Switch Fall 2017
Take-Two

Kerbal Space Program: Making History Expansion

PC Calendar 2017
Rockstar Games

Red Dead Redemption 2

PS4, Xbox One Spring 2018
 

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended June 30, 2017.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
     
Three months ended June 30,
  2017     2016  
 
Net revenue $ 418,216   $ 311,552  
 
Cost of goods sold:
Internal royalties 77,704 59,673
Software development costs and royalties 43,629 63,659
Product costs 44,069 44,979
Licenses   29,167     23,069  
Total cost of goods sold   194,569     191,380  
 
Gross profit 223,647 120,172
 
General and administrative 60,603 46,743
Selling and marketing 52,214 71,134
Research and development 42,269 33,900
Business reorganization 10,599 -
Depreciation and amortization   7,743     7,378  
Total operating expenses   173,428     159,155  
Income (loss) from operations 50,219 (38,983 )
Interest and other, net (2,808 ) (4,506 )
Gain on long-term investments, net   -     1,350  
Income (loss) before income taxes 47,411 (42,139 )
Benefit from income taxes   12,865     3,572  
Net income (loss) $ 60,276   $ (38,567 )
 
Earnings (loss) per share:
Basic earnings (loss) per share $ 0.57 $ (0.46 )
Diluted earnings (loss) per share $ 0.56 $ (0.46 )
 
Weighted average shares outstanding:
Basic 104,465 84,588
Diluted 117,753 84,588
 
Computation of Basic EPS:
Net income (loss) $ 60,276 $ (38,567 )
Less: net income allocated to participating securities   (588 )   -  
Net loss for basic and diluted EPS calculation $ 59,688   $ (38,567 )
 
Weighted average shares outstanding - basic 105,494 84,588
Less: weighted average participating shares outstanding   (1,029 )   -  
Weighted average common shares outstanding - basic   104,465     84,588  
 
Basic earnings (loss) per share $ 0.57 $ (0.46 )
 
Computation of Diluted EPS:
Net income (loss) $ 60,276 $ (38,567 )
Less: net income allocated to participating securities (522 ) -
Add: interest expense, net of tax, on Convertible Notes   5,750     -  
Net income (loss) for diluted EPS calculation $ 65,504   $ (38,567 )
 
Weighted average common shares outstanding - basic 105,494 84,588
Add: dilutive effect of common stock equivalents   13,288     -  
Total weighted average shares outstanding - diluted 118,782 84,588
Less: weighted average participating shares outstanding   (1,029 )   -  
Weighted average common shares outstanding - diluted   117,753     84,588  
 
Diluted earnings (loss) per share $ 0.56 $ (0.46 )
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
   
June 30, March 31,
  2017     2017  
 
ASSETS
Current assets:
Cash and cash equivalents $ 828,112 $ 943,396
Short-term investments 452,949 448,932
Restricted cash 406,336 337,818

Accounts receivable, net of allowances of $52,262 and $66,483 at June 30, 2017 and March 30, 2017, respectively

229,197 219,558
Inventory 11,636 16,323
Software development costs and licenses 20,181 41,721
Deferred cost of goods sold 79,902 127,901
Prepaid expenses and other   84,823     59,593  
Total current assets   2,113,136     2,195,242  
 
Fixed assets, net 76,613 67,300
Software development costs and licenses, net of current portion 462,877 381,910
Deferred cost of goods sold, net of current portion 17,021 -
Goodwill 369,622 359,115
Other intangibles, net 133,330 110,262
Other assets   46,971     35,325  
Total assets $ 3,219,570   $ 3,149,154  
 
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable $ 36,934 $ 31,892
Accrued expenses and other current liabilities 809,685 750,875
Deferred revenue   619,439     903,125  
Total current liabilities   1,466,058     1,685,892  
 
Long-term debt 212,864 251,929
Non-current deferred revenue 231,526 10,406
Other long-term liabilities   209,367     197,199  
Total liabilities   2,119,815     2,145,426  
 
 
Stockholders' equity:
Preferred stock, $.01 par value, 5,000 shares authorized - -
Common stock, $.01 par value, 200,000 shares authorized; 123,027 and 119,813 shares
issued and 105,835 and 102,621 outstanding at June 30, 2017 and March 31, 2017, respectively 1,230 1,198
Additional paid-in capital 1,479,143 1,452,754
Treasury stock, at cost; 17,192 common shares at June 30, 2017 and March 31, 2017, respectively (303,388 ) (303,388 )
Accumulated deficit (39,648 ) (99,694 )
Accumulated other comprehensive loss   (37,582 )   (47,142 )
Total stockholders' equity   1,099,755     1,003,728  
Total liabilities and stockholders' equity $ 3,219,570   $ 3,149,154  
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
      Three months ended June 30,
  2017       2016  
 
Operating activities:
Net income (loss) $ 60,276 $ (38,567 )
 
Adjustments to reconcile net loss to net cash provided by operating activities:
Amortization and impairment of software development costs and licenses 18,206 41,034
Depreciation and amortization 7,743 7,378
Amortization and impairment of intellectual property 8,181 -
Stock-based compensation 24,071 15,100
Amortization of discount on Convertible Notes 5,237 6,098
Gain on conversions of Convertible Notes (1,103 ) -
Amortization of debt issuance costs 188 381
Other, net (9,669 ) (3,171 )
Changes in assets and liabilities:
Restricted cash (68,518 ) (57,335 )
Accounts receivable (9,294 ) 28,226
Inventory 5,451 2,696
Software development costs and licenses (71,829 ) (62,392 )
Prepaid expenses and other assets (23,199 ) (3,867 )
Deferred revenue (67,883 ) (36,446 )
Deferred cost of goods sold 32,233 17,223
Accounts payable, accrued expenses and other liabilities   71,281     36,394  
Net cash used in operating activities   (18,628 )   (47,248 )
 
Investing activities:
Change in bank time deposits (24,999 ) 78,691
Proceeds from available-for-sale securities 45,705 29,795
Purchases of available-for-sale securities (33,158 ) (30,836 )
Purchases of fixed assets (16,092 ) (4,230 )
Purchases of commercial paper (7,989 ) -
Proceeds from commercial paper 16,500 -
Proceeds from sale of long-term investments - 1,350
Purchase of long-term investments - (1,885 )
Asset acquisition   (25,381 )   -  
Net cash (used in) provided by investing activities   (45,415 )   72,885  
 
Financing activities:
Excess tax benefit from stock-based compensation - 887
Tax payment related to net share settlements on restricted stock awards   (57,689 )   (25,166 )
Net cash used in financing activities   (57,689 )   (24,279 )
 
Effects of foreign exchange rates on cash and cash equivalents   6,448     (3,772 )
 
Net decrease in cash and cash equivalents (115,284 ) (2,414 )
Cash and cash equivalents, beginning of year   943,396     798,742  
Cash and cash equivalents, end of period $ 828,112   $ 796,328  
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Sales by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)            
 

Three Months Ended June 30, 2017

Three Months Ended June 30, 2016

Amount % of Total Amount % of Total
 
Net revenue by geographic region
United States $ 258,260 62 % $ 193,101 62 %
International   159,956 38 %   118,451 38 %
Total net revenue   418,216 100 %   311,552 100 %
 
Net sales by geographic region
United States $ 199,871 57 % $ 143,240 53 %
International   148,434 43 %   129,316 47 %
Total net sales $ 348,305 100 % $ 272,556 100 %
 
 
Three Months Ended

June 30, 2017

Three Months Ended

June 30, 2016

Amount % of Total Amount % of Total
 
Net revenue by distribution channel
Digital online $ 268,235 64 % $ 172,078 55 %
Physical retail and other   149,981 36 %   139,474 45 %
Total net revenue   418,216 100 %   311,552 100 %
 
Net sales by distribution channel
Digital online $ 280,914 81 % $ 191,164 70 %
Physical retail and other   67,391 19 %   81,392 30 %
Total net sales $ 348,305 100 % $ 272,556 100 %
 
 
Three Months Ended

June 30, 2017

  Three Months Ended

June 30, 2016

Amount % of Total   Amount % of Total
Net revenue by platform mix
Console $ 344,917 82 % $ 254,026 82 %
PC and other   73,299 18 %   57,526 18 %
Total net revenue   418,216 100 %   311,552 100 %
 
Net sales by platform mix
Console $ 265,750 76 % $ 213,845 78 %
PC and other   82,555 24 %   58,711 22 %
Total net sales $ 348,305 100 % $ 272,556 100 %
 
               
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)
Three Months Ended June 30, 2017   Net Revenue  

Cost of Goods Sold- Internal Royalties

 

Cost of Goods Sold- Software Development Costs and Royalties

 

Cost of Goods Sold- Product Costs

 

Cost of Goods Sold- Licenses

 

General and Administrative

 
As reported $ 418,216 $ 77,704 $ 43,629 $ 44,069 $ 29,167 $ 60,603
Net effect from deferral and related cost of goods sold (69,911 ) (7,654 ) (17,806 ) (14,831 )
Stock-based compensation (3,481 ) (13,120 )
Amortization of intangibles (4,242 )
Acquisition related expenses (18 )
 
Three Months Ended June 30, 2017  

Selling and Marketing

 

Research and Development

 

Business Reorganization

 

Depreciation and Amortization

 

Interest and Other, net

   
 
As reported $ 52,214 $ 42,269 $ 10,599 $ 7,743 $ (2,808 )
Stock-based compensation (2,585 ) (2,464 ) (2,421 )
Non-cash amortization of discount on Convertible Notes 5,237
Non-cash (gain) loss on redemption of Convertible Notes (1,103 )
Amortization of intangibles (2,308 ) (1,523 ) (120 )
Impact of business reorganization (8,178 )
 
Three Months Ended June 30, 2016   Net Revenue  

Cost of Goods Sold- Internal Royalties

 

Cost of Goods Sold- Software Development Costs and Royalties

 

Cost of Goods Sold- Product Costs

 

Cost of Goods Sold- Licenses

 

General and Administrative

 
As reported $ 311,552 $ 59,673 $ 63,659 $ 44,979 $ 23,069 $ 46,743
Net effect from deferral and related cost of goods sold (38,996 ) (2,727 ) (8,889 ) (13,007 ) (6,705 )
Stock-based compensation (4,386 )
 
Three Months Ended June 30, 2016  

Selling and Marketing

 

Research and Development

 

Depreciation and Amortization

 

Interest and Other, net

 

Gain on long-term investments

   
 
As reported $ 71,134 $ 33,900 $ 7,378 $ (4,506 ) $ 1,350
Stock-based compensation (2,549 ) (1,459 )
Non-cash amortization of discount on Convertible Notes 6,099
Impact of business reorganization
Proceeds from sale of long-term investments (1,350 )

View source version on businesswire.com: http://www.businesswire.com/news/home/20170802006214/en/

Source: Take-Two Interactive

Take-Two Interactive Software, Inc. Investor Relations: Henry A. Diamond, 646-536-3005 Senior Vice President Investor Relations & Corporate Communications Henry.Diamond@take2games.com or Corporate Press: Alan Lewis, 646-536-2983 Vice President Corporate Communications & Public Affairs Alan.Lewis@take2games.com