Video Games Advertising 2016 Global Market Expected to Grow at CAGR 13.71% and Forecast to 2020

WiseGuyReports.Com Publish a New Market Research Report On – “Video Games Advertising 2016 Global Market Expected to Grow at CAGR 13.71% and Forecast to 2020”

PUNE, INDIA, November 24, 2016 /EINPresswire.com/ --


The analysts forecast the global video games advertising market to grow at a CAGR of 13.71% during the period 2016-2020.

Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available for a number of gaming platforms. Video games are available in two major formats — physical and digital. The physical format comes in the form of compact discs, which are used while playing the game. In the digital format, the game is downloaded and played.

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Covered in this report

The report covers the present scenario and the growth prospects of the global video games advertising market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of advertisements through video games.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

The report, Global Video Games Advertising Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• BrightRoll
• Flurry
• Google
• InMobi
• InMobi

Other prominent vendors
• AppNexus
• Byyd
• Fiksu
• iAd
• Kiip
• Matomy Media
• Millennial Media
• Platform One
• MobPartner
• MoPub
• Tapjoy
• SpotXchange
• Tremor Video
• TubeMogul

Market driver
• Improved measurement standards
• For a full, detailed list, view our report

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Market challenge
• High adoption of ad-blocks
• For a full, detailed list, view our report

Market trend
• Increased female participation
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

Table Of Contents – Major Key Points

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Definitions
• Base year and forecast period
• Vendor segmentation

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by type
• Global video game advertising market by type
• Global interstitial video game advertising market
• Global reward-based video game advertising market
• Global banner video game advertising market
• Global native video game advertising market
• Global video game advertising market attractiveness by type
• Segment comparison analysis

PART 07: Market segmentation by genre
• Global video game advertising market by genre
• Global action video game advertising market
• Global FPS video game advertising market
• Global sports video game advertising market
• Global role-playing video game advertising market
• Global video game advertising market attractiveness by genre
• Segment comparison analysis

PART 08: Geographical segmentation
• Global video game advertising market by geography
• Video game advertising market in APAC
• Video game advertising market in Americas
• Video game advertising market in EMEA
• Video game advertising market attractiveness by geography
• Segment comparison analysis

PART 09: Key leading countries
• Key leading countries in video game advertising market

PART 10: Market drivers
• Effective communication of information
• Growing popularity of e-sports
• Improved measurement standards

……..CONTINUED

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