2K Announces WWE® SuperCard – Season 2 Now Available for Mobile Devices
Exceeding 7.5 million global downloads to date, 2K’s action-packed WWE mobile collectible card game delivers larger roster, increased customization, expanded tournament play and more
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20150820005028/en/
2K today announced the action-packed entertainment of WWE® SuperCard, the Company's renowned collectible card-battling game, will raise the stakes with extensive content in WWE SuperCard - Season 2.
WWE SuperCard has exceeded 7.5 million global downloads
since its release in
“WWE SuperCard sets the standard for bringing together the
right brand and fan base in WWE with the competitive and engaging nature
of collectible card games,” said
WWE SuperCard – Season 2 features include:
- CUSTOMIZABLE CARDS – Customize and train Season 2 cards while earning tokens to permanently increase stats;
- LARGER ROSTER – Access hundreds of cards featuring a variety of WWE and NXT Superstars and Divas, including Season 2 additions Brock Lesnar®, Undertaker®, Stone Cold Steve Austin®, Kevin Owens™, Samoa Joe™, Adrian Neville™, Charlotte™ and many more;
- EXPANDED EXHIBITION DECK – Compete with an additional WWE Diva in solo matches, as well as in new Divas tag matches;
- LOYALTY FUSIONS – Convert Season 1 cards into powerful Season 2 variants via the game’s Fusion Chamber;
- GLOBAL CHAT – Connect with anyone in the world while playing WWE SuperCard;
- WEEKLY EVENTS – Participate in weekly, real-time events with exclusive rewards to increase overall deck strength;
- ENHANCED KING OF THE RING – The 16-man, multi-day tournament is now more strategic than ever with a new enhancement system.
Developed by Cat Daddy Games in conjunction with Visual Concepts, both
2K studios, WWE SuperCard is available now download free
of charge on the
For more information on WWE SuperCard and 2K, visit wwe.2k.com,
become a fan on
2K is a wholly owned publishing label of
About WWE
WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 35 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all 12 live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 170 countries. The company
is headquartered in
Additional information on WWE (NYSE:WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; a decline in the popularity of our brand of sports
entertainment; the continued importance of key performers and the
services of
About
Headquartered in
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K
*According to 2008 - 2015 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales through
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, our ability to raise capital if needed and risks
associated with international operations. Other important factors and
information are contained in the Company's Annual Report on Form 10-K
for the fiscal year ended
View source version on businesswire.com: http://www.businesswire.com/news/home/20150820005028/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Access Communications for 2K Jessica Roache, 415-844-6203 jroache@accesspr.com or Take-Two Interactive Software, Inc. Alan Lewis, 646-536-2983 Corporate Press alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com