Blockbuster action film star, 38th Governor
of California, former professional bodybuilder and WWE Hall of Famer
featured as two playable characters in flagship WWE video game franchise
NEW YORK--(BUSINESS WIRE)--Jul. 27, 2015--
2K today
announced the debut of 2015 WWE Hall of Fame inductee and global action
film icon Arnold Schwarzenegger in WWE®
2K16, the forthcoming release in the flagship WWE franchise.
Best known for his acting, bodybuilding and political endeavors,
Schwarzenegger, a longtime WWE fan and WWE Hall of Famer, will expand
his relationship with WWE through WWE 2K16 with two
playable characters – T-800 from The Terminator and Terminator
2: Judgment Day films. The playable characters will be available for
those who pre-order the game at participating retailers for the PlayStation®4
and PlayStation®3 computer entertainment systems, as well as Xbox One
and Xbox 360. WWE 2K16 is scheduled for release
on October 27, 2015 in North America and October 30,
2015 internationally.
“I’ve achieved many things in my life, but I’ve always said success
means staying hungry and pushing the limits,” said Schwarzenegger. “I
was honored to join the WWE Hall of Fame earlier this year, and now I’ll
continue my WWE legacy with one of my biggest film roles immortalized in WWE
2K16. Match the Terminator against Stone Cold Steve Austin®,
Seth Rollins® or Daniel Bryan®, and there’s only one possible outcome:
Hasta la vista, baby!”
From early childhood in his native Austria to today, Schwarzenegger
represents the ultimate renaissance man, taking risks and defying odds
through career accomplishments in bodybuilding, acting, politics and
more. He won his first of four Mr. Universe titles at the age of 20,
earned seven Mr. Olympia titles and since 1989 has hosted worldwide
fitness expositions through the Arnold
Sports Festival. Schwarzenegger is a fixture in numerous blockbuster
action films, including Conan the Barbarian, The Terminator,
Predator, Total Recall, Terminator 2: Judgment Day, The Expendables
franchise and his most recent release, Terminator Genisys, as
well as for his roles in pop-culture favorites Kindergarten Cop
and Twins. In addition, Schwarzenegger transcended from Hollywood
to the state capitol, serving two consecutive terms as the 38th
Governor of California from 2003 to 2010.
“Arnold Schwarzenegger is a living legend with universal appeal, a
perseverance for greatness and a strong relationship with WWE, including
his recent Hall of Fame induction, all of which make him an incredible
fit for WWE 2K16,” said Chris Snyder, Vice President of
Marketing at 2K. “He’s a force to be reckoned with and defines what it
means to raise some hell. Through his WWE 2K16 pre-order
inclusion, fans simply can’t beat the opportunity to play as the
Terminator in a WWE ring.”
To see the WWE 2K16 pre-order promotional campaign
featuring Arnold Schwarzenegger, please visit https://www.youtube.com/watch?v=AZTSahJxT0Q.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K16 is not yet rated by the ESRB. WWE 2K16 is
currently scheduled for release on PS4™, PS3™, Xbox One and Xbox 360 on
October 27, 2015 in North America and October 30, 2015 internationally.
For more information on WWE 2K16 and 2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and
Instagram
using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO).
T1, THE TERMINATOR, T2, TERMINATOR2:JUDGMENT DAY, ENDOSKELETON, and any
depiction of Endoskeleton are trademarks of Studiocanal S.A. All Rights
Reserved. ©2015 Studiocanal S.A.®
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 35 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all 12 live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 170 countries. The company
is headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; a decline in the popularity of our brand of sports
entertainment; the continued importance of key performers and the
services of Vincent K. McMahon; possible adverse changes in the
regulatory atmosphere and related private sector initiatives; the highly
competitive, rapidly changing and increasingly fragmented nature of the
markets in which we operate and greater financial resources or
marketplace presence of many of our competitors; uncertainties
associated with international markets; our difficulty or inability to
promote and conduct our live events and/or other businesses if we do not
comply with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the complexity of
our rights agreements across distribution mechanisms and geographical
areas; potential substantial liability in the event of accidents or
injuries occurring during our physically demanding events including,
without limitation, claims relating to CTE; large public events as well
as travel to and from such events; our feature film business; our
expansion into new or complementary businesses and/or strategic
investments; our computer systems and online operations; a possible
decline in general economic conditions and disruption in financial
markets; our accounts receivable; our revolving credit facility;
litigation; our potential failure to meet market expectations for our
financial performance, which could adversely affect our stock; Vincent
K. McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a substantial
number of shares which are eligible for sale by the McMahons and the
sale, or the perception of possible sales, of those shares could lower
our stock price; and the relatively small public “float” of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and cash flow,
strategic plan (including alternative uses of capital), our financial
results and condition, contractual and legal restrictions on the payment
of dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our Board
of Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made, are subject to change
without any obligation on the part of the Company to update or revise
them, and undue reliance should not be placed on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, the innovative Evolve™, the popular WWE 2K
franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*.
2K is headquartered in Novato, California and is a wholly owned label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2015 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales through June 2015.
“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark
of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, our ability to raise capital if needed and risks
associated with international operations. Other important factors and
information are contained in the Company's Annual Report on Form 10-K
for the fiscal year ended March 31, 2015, including the risks summarized
in the section entitled "Risk Factors," and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
View source version on businesswire.com: http://www.businesswire.com/news/home/20150727005551/en/
Source: Take-Two Interactive
2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Take-Two
Interactive Software, Inc.
Alan Lewis (Corporate Press),
646-536-2983
alan.lewis@take2games.com
or
Access
Communications for 2K
Erik Robertson, 415-844-6266
erobertson@accesspr.com
or
WWE
Matthew
Altman, 203-352-1177
matthew.altman@wwecorp.com